X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Ftimeman.cpp;h=6112951cc974499db1878c59954959c0b4478064;hb=a0cc15ccbc5dc48ea3c871915c8f96c7a624597d;hp=34dbcc6eb13598b0fdf57d4e37f6bdd7dba6c29b;hpb=7f142d68179919a507204e7980fff4f79648dbbc;p=stockfish diff --git a/src/timeman.cpp b/src/timeman.cpp index 34dbcc6e..6112951c 100644 --- a/src/timeman.cpp +++ b/src/timeman.cpp @@ -29,8 +29,8 @@ namespace { /// Constants const int MoveHorizon = 50; // Plan time management at most this many moves ahead - const float MaxRatio = 7.0f; // When in trouble, we can step over reserved time with this ratio - const float StealRatio = 0.33f; // However we must not steal time from remaining moves over this ratio + const double MaxRatio = 7.0; // When in trouble, we can step over reserved time with this ratio + const double StealRatio = 0.33; // However we must not steal time from remaining moves over this ratio // MoveImportance[] is based on naive statistical analysis of "how many games are still undecided @@ -76,7 +76,7 @@ namespace { } -void TimeManager::pv_instability(float bestMoveChanges) { +void TimeManager::pv_instability(double bestMoveChanges) { unstablePVExtraTime = int(bestMoveChanges * optimumSearchTime); } @@ -144,8 +144,8 @@ namespace { template int remaining(int myTime, int movesToGo, int currentPly, int slowMover) { - const float TMaxRatio = (T == OptimumTime ? 1 : MaxRatio); - const float TStealRatio = (T == OptimumTime ? 0 : StealRatio); + const double TMaxRatio = (T == OptimumTime ? 1 : MaxRatio); + const double TStealRatio = (T == OptimumTime ? 0 : StealRatio); int thisMoveImportance = move_importance(currentPly) * slowMover / 100; int otherMovesImportance = 0; @@ -153,8 +153,8 @@ namespace { for (int i = 1; i < movesToGo; ++i) otherMovesImportance += move_importance(currentPly + 2 * i); - float ratio1 = (TMaxRatio * thisMoveImportance) / float(TMaxRatio * thisMoveImportance + otherMovesImportance); - float ratio2 = (thisMoveImportance + TStealRatio * otherMovesImportance) / float(thisMoveImportance + otherMovesImportance); + double ratio1 = (TMaxRatio * thisMoveImportance) / double(TMaxRatio * thisMoveImportance + otherMovesImportance); + double ratio2 = (thisMoveImportance + TStealRatio * otherMovesImportance) / double(thisMoveImportance + otherMovesImportance); return int(floor(myTime * std::min(ratio1, ratio2))); }