X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Ftimeman.cpp;h=b8f839637ce2ef868a2d409e62c93faaddbfa5dd;hb=dda7de17e74d7e8;hp=305084beda2e2c44c7d620cbe84cd5b50ccc444b;hpb=c0616d773dcb967dad755de74c36937fc5753b63;p=stockfish
diff --git a/src/timeman.cpp b/src/timeman.cpp
index 305084be..b8f83963 100644
--- a/src/timeman.cpp
+++ b/src/timeman.cpp
@@ -1,7 +1,7 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
- Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
+ Copyright (C) 2008-2012 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -17,122 +17,146 @@
along with this program. If not, see .
*/
-
-////
-//// Includes
-////
-
#include
+#include
-#include "misc.h"
+#include "search.h"
+#include "timeman.h"
#include "ucioption.h"
-////
-//// Local definitions
-////
-
namespace {
- /// Constants (and their getter functions)
+ /// Constants
+
+ const int MoveHorizon = 50; // Plan time management at most this many moves ahead
+ const float MaxRatio = 3.0f; // When in trouble, we can step over reserved time with this ratio
+ const float StealRatio = 0.33f; // However we must not steal time from remaining moves over this ratio
- const int MaxMoveHorizon = 50; // Plan time management at most this many moves ahead.
- const float MaxRatio = 3.0; // When in trouble, we can step over reserved time with this ratio.
- const float MaxStealRatio = 0.33; // However we must not steal time from remaining moves over this ratio.
- // Move importance is based on naive statistical analysis of "how many games are still undecided after n half-moves".
- // Game is considered "undecided" as long as neither side has >275cp advantage.
+ // MoveImportance[] is based on naive statistical analysis of "how many games are still undecided
+ // after n half-moves". Game is considered "undecided" as long as neither side has >275cp advantage.
// Data was extracted from CCRL game database with some simple filtering criteria.
+ const int MoveImportance[512] = {
+ 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780,
+ 7780, 7780, 7780, 7780, 7778, 7778, 7776, 7776, 7776, 7773, 7770, 7768, 7766, 7763, 7757, 7751,
+ 7743, 7735, 7724, 7713, 7696, 7689, 7670, 7656, 7627, 7605, 7571, 7549, 7522, 7493, 7462, 7425,
+ 7385, 7350, 7308, 7272, 7230, 7180, 7139, 7094, 7055, 7010, 6959, 6902, 6841, 6778, 6705, 6651,
+ 6569, 6508, 6435, 6378, 6323, 6253, 6152, 6085, 5995, 5931, 5859, 5794, 5717, 5646, 5544, 5462,
+ 5364, 5282, 5172, 5078, 4988, 4901, 4831, 4764, 4688, 4609, 4536, 4443, 4365, 4293, 4225, 4155,
+ 4085, 4005, 3927, 3844, 3765, 3693, 3634, 3560, 3479, 3404, 3331, 3268, 3207, 3146, 3077, 3011,
+ 2947, 2894, 2828, 2776, 2727, 2676, 2626, 2589, 2538, 2490, 2442, 2394, 2345, 2302, 2243, 2192,
+ 2156, 2115, 2078, 2043, 2004, 1967, 1922, 1893, 1845, 1809, 1772, 1736, 1702, 1674, 1640, 1605,
+ 1566, 1536, 1509, 1479, 1452, 1423, 1388, 1362, 1332, 1304, 1289, 1266, 1250, 1228, 1206, 1180,
+ 1160, 1134, 1118, 1100, 1080, 1068, 1051, 1034, 1012, 1001, 980, 960, 945, 934, 916, 900, 888,
+ 878, 865, 852, 828, 807, 787, 770, 753, 744, 731, 722, 706, 700, 683, 676, 671, 664, 652, 641,
+ 634, 627, 613, 604, 591, 582, 568, 560, 552, 540, 534, 529, 519, 509, 495, 484, 474, 467, 460,
+ 450, 438, 427, 419, 410, 406, 399, 394, 387, 382, 377, 372, 366, 359, 353, 348, 343, 337, 333,
+ 328, 321, 315, 309, 303, 298, 293, 287, 284, 281, 277, 273, 265, 261, 255, 251, 247, 241, 240,
+ 235, 229, 218, 217, 213, 212, 208, 206, 197, 193, 191, 189, 185, 184, 180, 177, 172, 170, 170,
+ 170, 166, 163, 159, 158, 156, 155, 151, 146, 141, 138, 136, 132, 130, 128, 125, 123, 122, 118,
+ 118, 118, 117, 115, 114, 108, 107, 105, 105, 105, 102, 97, 97, 95, 94, 93, 91, 88, 86, 83, 80,
+ 80, 79, 79, 79, 78, 76, 75, 72, 72, 71, 70, 68, 65, 63, 61, 61, 59, 59, 59, 58, 56, 55, 54, 54,
+ 52, 49, 48, 48, 48, 48, 45, 45, 45, 44, 43, 41, 41, 41, 41, 40, 40, 38, 37, 36, 34, 34, 34, 33,
+ 31, 29, 29, 29, 28, 28, 28, 28, 28, 28, 28, 27, 27, 27, 27, 27, 24, 24, 23, 23, 22, 21, 20, 20,
+ 19, 19, 19, 19, 19, 18, 18, 18, 18, 17, 17, 17, 17, 17, 16, 16, 15, 15, 14, 14, 14, 12, 12, 11,
+ 9, 9, 9, 9, 9, 9, 9, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,
+ 8, 8, 8, 8, 7, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 5, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
+ 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 3, 3, 2, 2, 2, 2,
+ 2, 1, 1, 1, 1, 1, 1, 1 };
+
+ int move_importance(int ply) { return MoveImportance[std::min(ply, 511)]; }
- const int MoveImportance[512] = { 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7778, 7778, 7776, 7776, 7776, 7773, 7770, 7768, 7766, 7763, 7757, 7751, 7743, 7735, 7724, 7713, 7696, 7689, 7670, 7656, 7627, 7605, 7571, 7549, 7522, 7493, 7462, 7425, 7385, 7350, 7308, 7272, 7230, 7180, 7139, 7094, 7055, 7010, 6959, 6902, 6841, 6778, 6705, 6651, 6569, 6508, 6435, 6378, 6323, 6253, 6152, 6085, 5995, 5931, 5859, 5794, 5717, 5646, 5544, 5462, 5364, 5282, 5172, 5078, 4988, 4901, 4831, 4764, 4688, 4609, 4536, 4443, 4365, 4293, 4225, 4155, 4085, 4005, 3927, 3844, 3765, 3693, 3634, 3560, 3479, 3404, 3331, 3268, 3207, 3146, 3077, 3011, 2947, 2894, 2828, 2776, 2727, 2676, 2626, 2589, 2538, 2490, 2442, 2394, 2345, 2302, 2243, 2192, 2156, 2115, 2078, 2043, 2004, 1967, 1922, 1893, 1845, 1809, 1772, 1736, 1702, 1674, 1640, 1605, 1566, 1536, 1509, 1479, 1452, 1423, 1388, 1362, 1332, 1304, 1289, 1266, 1250, 1228, 1206, 1180, 1160, 1134, 1118, 1100, 1080, 1068, 1051, 1034, 1012, 1001, 980, 960, 945, 934, 916, 900, 888, 878, 865, 852, 828, 807, 787, 770, 753, 744, 731, 722, 706, 700, 683, 676, 671, 664, 652, 641, 634, 627, 613, 604, 591, 582, 568, 560, 552, 540, 534, 529, 519, 509, 495, 484, 474, 467, 460, 450, 438, 427, 419, 410, 406, 399, 394, 387, 382, 377, 372, 366, 359, 353, 348, 343, 337, 333, 328, 321, 315, 309, 303, 298, 293, 287, 284, 281, 277, 273, 265, 261, 255, 251, 247, 241, 240, 235, 229, 218, 217, 213, 212, 208, 206, 197, 193, 191, 189, 185, 184, 180, 177, 172, 170, 170, 170, 166, 163, 159, 158, 156, 155, 151, 146, 141, 138, 136, 132, 130, 128, 125, 123, 122, 118, 118, 118, 117, 115, 114, 108, 107, 105, 105, 105, 102, 97, 97, 95, 94, 93, 91, 88, 86, 83, 80, 80, 79, 79, 79, 78, 76, 75, 72, 72, 71, 70, 68, 65, 63, 61, 61, 59, 59, 59, 58, 56, 55, 54, 54, 52, 49, 48, 48, 48, 48, 45, 45, 45, 44, 43, 41, 41, 41, 41, 40, 40, 38, 37, 36, 34, 34, 34, 33, 31, 29, 29, 29, 28, 28, 28, 28, 28, 28, 28, 27, 27, 27, 27, 27, 24, 24, 23, 23, 22, 21, 20, 20, 19, 19, 19, 19, 19, 18, 18, 18, 18, 17, 17, 17, 17, 17, 16, 16, 15, 15, 14, 14, 14, 12, 12, 11, 9, 9, 9, 9, 9, 9, 9, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 7, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 5, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 3, 3, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1};
- int move_importance(int ply) { return MoveImportance[Min(ply, 511)]; }
+ /// Function Prototypes
- /// Configurable UCI options
+ enum TimeType { OptimumTime, MaxTime };
- int EmergencyMoveHorizon; // Be prepared to always play at least this many moves
- int EmergencyBaseTime; // Always attempt to keep at least this much time (in ms) at clock
- int EmergencyMoveTime; // Plus attempt to keep at least this much time for each remaining emergency move
- int MinThinkingTime; // No matter what, use at least this much thinking before doing the move
+ template
+ int remaining(int myTime, int movesToGo, int fullMoveNumber, int slowMover);
+}
- /// Function Prototypes
+void TimeManager::pv_instability(int curChanges, int prevChanges) {
- int calc_minimum_search_time_for_moves_to_go(const int myTime, const int movesToGo, const int currentPly);
- int calc_maximum_search_time_for_moves_to_go(const int myTime, const int movesToGo, const int currentPly);
+ unstablePVExtraTime = curChanges * (optimumSearchTime / 2)
+ + prevChanges * (optimumSearchTime / 3);
}
-////
-//// Functions
-////
-
-void calc_search_times(const int myTime, const int myInc, const int movesToGo, const int currentPly, int &minimumSearchTime, int &maximumSearchTime)
+void TimeManager::init(const Search::LimitsType& limits, int currentPly, Color us)
{
- // We support four different kind of time controls:
- //
- // Inc == 0 && movesToGo == 0 means: x basetime [sudden death!]
- // Inc == 0 && movesToGo != 0 means: (x moves) / (y minutes)
- // Inc > 0 && movesToGo == 0 means: x basetime + z inc.
- // Inc > 0 && movesToGo != 0 means: (x moves) / (y minutes) + z inc
-
- // Read uci options
- EmergencyMoveHorizon = get_option_value_int("Emergency Move Horizon");
- EmergencyBaseTime = get_option_value_int("Emergency Base Time");
- EmergencyMoveTime = get_option_value_int("Emergency Move Time");
- MinThinkingTime = get_option_value_int("Minimum Thinking Time");
-
- // Initialize variables to maximum values
- minimumSearchTime = myTime;
- maximumSearchTime = myTime;
-
- // We calculate optimum time usage for different hypothetic "moves to go"-values and
- // choose the minimum of calculated search time values.
- // Usually the greatest hypMTG gives the minimum values.
- for (int hypMTG = 1; hypMTG <= ((movesToGo == 0)? MaxMoveHorizon : Min(movesToGo, MaxMoveHorizon)); hypMTG++)
- {
- // Calculate thinking time for hypothetic "moves to go"-value
- int hypMyTime = Max(myTime + (hypMTG - 1) * myInc - EmergencyBaseTime - Min(hypMTG, EmergencyMoveHorizon) * EmergencyMoveTime, 0);
+ /* We support four different kind of time controls:
- minimumSearchTime = Min(minimumSearchTime, MinThinkingTime + calc_minimum_search_time_for_moves_to_go(hypMyTime, hypMTG, currentPly));
- maximumSearchTime = Min(maximumSearchTime, MinThinkingTime + calc_maximum_search_time_for_moves_to_go(hypMyTime, hypMTG, currentPly));
- }
+ increment == 0 && movesToGo == 0 means: x basetime [sudden death!]
+ increment == 0 && movesToGo != 0 means: x moves in y minutes
+ increment > 0 && movesToGo == 0 means: x basetime + z increment
+ increment > 0 && movesToGo != 0 means: x moves in y minutes + z increment
- // Make sure that miminumSearchTime is not over maximumSearchTime.
- minimumSearchTime = Min(minimumSearchTime, maximumSearchTime);
-}
+ Time management is adjusted by following UCI parameters:
-////
-//// Local functions
-////
+ emergencyMoveHorizon: Be prepared to always play at least this many moves
+ emergencyBaseTime : Always attempt to keep at least this much time (in ms) at clock
+ emergencyMoveTime : Plus attempt to keep at least this much time for each remaining emergency move
+ minThinkingTime : No matter what, use at least this much thinking before doing the move
+ */
-namespace {
+ int hypMTG, hypMyTime, t1, t2;
- int calc_minimum_search_time_for_moves_to_go(const int myTime, const int movesToGo, const int currentPly)
+ // Read uci parameters
+ int emergencyMoveHorizon = Options["Emergency Move Horizon"];
+ int emergencyBaseTime = Options["Emergency Base Time"];
+ int emergencyMoveTime = Options["Emergency Move Time"];
+ int minThinkingTime = Options["Minimum Thinking Time"];
+ int slowMover = Options["Slow Mover"];
+
+ // Initialize to maximum values but unstablePVExtraTime that is reset
+ unstablePVExtraTime = 0;
+ optimumSearchTime = maximumSearchTime = limits.time[us];
+
+ // We calculate optimum time usage for different hypothetic "moves to go"-values and choose the
+ // minimum of calculated search time values. Usually the greatest hypMTG gives the minimum values.
+ for (hypMTG = 1; hypMTG <= (limits.movestogo ? std::min(limits.movestogo, MoveHorizon) : MoveHorizon); hypMTG++)
{
- int thisMoveImportance = move_importance(currentPly);
- int otherMovesImportance = 0;
+ // Calculate thinking time for hypothetic "moves to go"-value
+ hypMyTime = limits.time[us]
+ + limits.inc[us] * (hypMTG - 1)
+ - emergencyBaseTime
+ - emergencyMoveTime * std::min(hypMTG, emergencyMoveHorizon);
- for (int i = 1; i < movesToGo; i++)
- otherMovesImportance += move_importance(currentPly + 2*i);
+ hypMyTime = std::max(hypMyTime, 0);
- float ratio = thisMoveImportance / float(thisMoveImportance + otherMovesImportance);
+ t1 = minThinkingTime + remaining(hypMyTime, hypMTG, currentPly, slowMover);
+ t2 = minThinkingTime + remaining(hypMyTime, hypMTG, currentPly, slowMover);
- return int(floor(myTime * ratio));
+ optimumSearchTime = std::min(optimumSearchTime, t1);
+ maximumSearchTime = std::min(maximumSearchTime, t2);
}
- int calc_maximum_search_time_for_moves_to_go(const int myTime, const int movesToGo, const int currentPly)
+ if (Options["Ponder"])
+ optimumSearchTime += optimumSearchTime / 4;
+
+ // Make sure that maxSearchTime is not over absoluteMaxSearchTime
+ optimumSearchTime = std::min(optimumSearchTime, maximumSearchTime);
+}
+
+
+namespace {
+
+ template
+ int remaining(int myTime, int movesToGo, int currentPly, int slowMover)
{
- int thisMoveImportance = move_importance(currentPly);
+ const float TMaxRatio = (T == OptimumTime ? 1 : MaxRatio);
+ const float TStealRatio = (T == OptimumTime ? 0 : StealRatio);
+
+ int thisMoveImportance = move_importance(currentPly) * slowMover / 100;
int otherMovesImportance = 0;
for (int i = 1; i < movesToGo; i++)
- otherMovesImportance += move_importance(currentPly + 2*i);
+ otherMovesImportance += move_importance(currentPly + 2 * i);
- float ratio1 = (MaxRatio * thisMoveImportance) / float(MaxRatio * thisMoveImportance + otherMovesImportance);
- float ratio2 = (thisMoveImportance + MaxStealRatio * otherMovesImportance) / float(thisMoveImportance + otherMovesImportance);
- float ratio = Min(ratio1, ratio2);
+ float ratio1 = (TMaxRatio * thisMoveImportance) / float(TMaxRatio * thisMoveImportance + otherMovesImportance);
+ float ratio2 = (thisMoveImportance + TStealRatio * otherMovesImportance) / float(thisMoveImportance + otherMovesImportance);
- return int(floor(myTime * ratio));
+ return int(floor(myTime * std::min(ratio1, ratio2)));
}
}
-