X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Ftypes.h;h=37ce343a4da94d069e385b54684ee7d196487158;hb=564456a6a824bfca26d6d9af5b35a055eb9fc6c2;hp=5873c698f738d6bd5bc511fbc4ef5fb1af4f58ad;hpb=9b4967071e2fb116673820127522bc43d01d2257;p=stockfish diff --git a/src/types.h b/src/types.h index 5873c698..37ce343a 100644 --- a/src/types.h +++ b/src/types.h @@ -1,6 +1,6 @@ /* Stockfish, a UCI chess playing engine derived from Glaurung 2.1 - Copyright (C) 2004-2020 The Stockfish developers (see AUTHORS file) + Copyright (C) 2004-2023 The Stockfish developers (see AUTHORS file) Stockfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -57,6 +57,12 @@ /// _WIN32 Building on Windows (any) /// _WIN64 Building on Windows 64 bit +#if defined(__GNUC__ ) && (__GNUC__ < 9 || (__GNUC__ == 9 && __GNUC_MINOR__ <= 2)) && defined(_WIN32) && !defined(__clang__) +#define ALIGNAS_ON_STACK_VARIABLES_BROKEN +#endif + +#define ASSERT_ALIGNED(ptr, alignment) assert(reinterpret_cast(ptr) % alignment == 0) + #if defined(_WIN64) && defined(_MSC_VER) // No Makefile used # include // Microsoft header for _BitScanForward64() # define IS_64BIT @@ -77,6 +83,8 @@ # define pext(b, m) 0 #endif +namespace Stockfish { + #ifdef USE_POPCNT constexpr bool HasPopCnt = true; #else @@ -95,8 +103,8 @@ constexpr bool Is64Bit = true; constexpr bool Is64Bit = false; #endif -typedef uint64_t Key; -typedef uint64_t Bitboard; +using Key = uint64_t; +using Bitboard = uint64_t; constexpr int MAX_MOVES = 256; constexpr int MAX_PLY = 246; @@ -107,7 +115,7 @@ constexpr int MAX_PLY = 246; /// bit 6-11: origin square (from 0 to 63) /// bit 12-13: promotion piece type - 2 (from KNIGHT-2 to QUEEN-2) /// bit 14-15: special move flag: promotion (1), en passant (2), castling (3) -/// NOTE: EN-PASSANT bit is set only when a pawn can be captured +/// NOTE: en passant bit is set only when a pawn can be captured /// /// Special cases are MOVE_NONE and MOVE_NULL. We can sneak these in because in /// any normal move destination square is always different from origin square @@ -121,7 +129,7 @@ enum Move : int { enum MoveType { NORMAL, PROMOTION = 1 << 14, - ENPASSANT = 2 << 14, + EN_PASSANT = 2 << 14, CASTLING = 3 << 14 }; @@ -178,12 +186,14 @@ enum Value : int { VALUE_MATE_IN_MAX_PLY = VALUE_MATE - MAX_PLY, VALUE_MATED_IN_MAX_PLY = -VALUE_MATE_IN_MAX_PLY, + // In the code, we make the assumption that these values + // are such that non_pawn_material() can be used to uniquely + // identify the material on the board. PawnValueMg = 126, PawnValueEg = 208, KnightValueMg = 781, KnightValueEg = 854, BishopValueMg = 825, BishopValueEg = 915, RookValueMg = 1276, RookValueEg = 1380, QueenValueMg = 2538, QueenValueEg = 2682, - Tempo = 28, MidgameLimit = 15258, EndgameLimit = 3915 }; @@ -196,8 +206,8 @@ enum PieceType { enum Piece { NO_PIECE, - W_PAWN = 1, W_KNIGHT, W_BISHOP, W_ROOK, W_QUEEN, W_KING, - B_PAWN = 9, B_KNIGHT, B_BISHOP, B_ROOK, B_QUEEN, B_KING, + W_PAWN = PAWN, W_KNIGHT, W_BISHOP, W_ROOK, W_QUEEN, W_KING, + B_PAWN = PAWN + 8, B_KNIGHT, B_BISHOP, B_ROOK, B_QUEEN, B_KING, PIECE_NB = 16 }; @@ -208,7 +218,7 @@ constexpr Value PieceValue[PHASE_NB][PIECE_NB] = { VALUE_ZERO, PawnValueEg, KnightValueEg, BishopValueEg, RookValueEg, QueenValueEg, VALUE_ZERO, VALUE_ZERO } }; -typedef int Depth; +using Depth = int; enum : int { DEPTH_QS_CHECKS = 0, @@ -443,7 +453,7 @@ constexpr Square to_sq(Move m) { } constexpr int from_to(Move m) { - return m & 0xFFF; + return m & 0xFFF; } constexpr MoveType type_of(Move m) { @@ -458,10 +468,6 @@ constexpr Move make_move(Square from, Square to) { return Move((from << 6) + to); } -constexpr Move reverse_move(Move m) { - return make_move(to_sq(m), from_sq(m)); -} - template constexpr Move make(Square from, Square to, PieceType pt = KNIGHT) { return Move(T + ((pt - KNIGHT) << 12) + (from << 6) + to); @@ -476,6 +482,8 @@ constexpr Key make_key(uint64_t seed) { return seed * 6364136223846793005ULL + 1442695040888963407ULL; } +} // namespace Stockfish + #endif // #ifndef TYPES_H_INCLUDED #include "tune.h" // Global visibility to tuning setup