X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=src%2Fuci.cpp;h=8b35e6fdd56a96869de49aa2c8c925cf9cbc2e3a;hb=0424273d0b20ae7ad65143b530b2db8b94de0338;hp=a3b4d8c0ed72ef2efe14f1f45698a94f00020557;hpb=b8e487ff9caffb5061f680b1919ab2fe442bc0a1;p=stockfish
diff --git a/src/uci.cpp b/src/uci.cpp
index a3b4d8c0..8b35e6fd 100644
--- a/src/uci.cpp
+++ b/src/uci.cpp
@@ -1,391 +1,320 @@
/*
- Glaurung, a UCI chess playing engine.
- Copyright (C) 2004-2008 Tord Romstad
+ Stockfish, a UCI chess playing engine derived from Glaurung 2.1
+ Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
+ Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
+ Copyright (C) 2015-2020 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
- Glaurung is free software: you can redistribute it and/or modify
+ Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
-
- Glaurung is distributed in the hope that it will be useful,
+
+ Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
-
+
You should have received a copy of the GNU General Public License
along with this program. If not, see .
*/
-
-////
-//// Includes
-////
-
+#include
#include
+#include
#include
-#include "book.h"
#include "evaluate.h"
-#include "misc.h"
-#include "move.h"
#include "movegen.h"
#include "position.h"
-#include "san.h"
#include "search.h"
+#include "thread.h"
+#include "timeman.h"
+#include "tt.h"
#include "uci.h"
-#include "ucioption.h"
+#include "syzygy/tbprobe.h"
+using namespace std;
-////
-//// Local definitions:
-////
+extern vector setup_bench(const Position&, istream&);
namespace {
- // UCIInputParser is a class for parsing UCI input. The class is
- // very simple, and basically just consist of a constant input
- // string and a current location in the string. There are methods
- // for checking if we are at the end of the line, for getting the
- // next token (defined as any whitespace-delimited sequence of
- // characters), and for getting the rest of the line as a single
- // string.
+ // FEN string of the initial position, normal chess
+ const char* StartFEN = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
- class UCIInputParser {
- public:
- UCIInputParser(const std::string &line);
- std::string get_next_token();
- std::string get_rest_of_line();
- bool at_end_of_line();
+ // position() is called when engine receives the "position" UCI command.
+ // The function sets up the position described in the given FEN string ("fen")
+ // or the starting position ("startpos") and then makes the moves given in the
+ // following move list ("moves").
- private:
- const std::string &inputLine;
- int length, currentIndex;
+ void position(Position& pos, istringstream& is, StateListPtr& states) {
- void skip_whitespace();
+ Move m;
+ string token, fen;
- };
+ is >> token;
+ if (token == "startpos")
+ {
+ fen = StartFEN;
+ is >> token; // Consume "moves" token if any
+ }
+ else if (token == "fen")
+ while (is >> token && token != "moves")
+ fen += token + " ";
+ else
+ return;
+
+ states = StateListPtr(new std::deque(1)); // Drop old and create a new one
+ pos.set(fen, Options["UCI_Chess960"], &states->back(), Threads.main());
+
+ // Parse move list (if any)
+ while (is >> token && (m = UCI::to_move(pos, token)) != MOVE_NONE)
+ {
+ states->emplace_back();
+ pos.do_move(m, states->back());
+ }
+ }
- // The root position. This is set up when the user (or in practice, the GUI)
- // sends the "position" UCI command. The root position is sent to the think()
- // function when the program receives the "go" command.
- Position RootPosition;
- // Local functions
- void wait_for_command();
- void handle_command(const std::string &command);
- void set_option(UCIInputParser &uip);
- void set_position(UCIInputParser &uip);
- void go(UCIInputParser &uip);
-}
+ // setoption() is called when engine receives the "setoption" UCI command. The
+ // function updates the UCI option ("name") to the given value ("value").
+ void setoption(istringstream& is) {
-////
-//// Functions
-////
+ string token, name, value;
-/// uci_main_loop() is the only global function in this file. It is
-/// called immediately after the program has finished initializing.
-/// The program remains in this loop until it receives the "quit" UCI
-/// command.
+ is >> token; // Consume "name" token
-void uci_main_loop() {
- RootPosition.from_fen(StartPosition);
- while(1) wait_for_command();
-}
+ // Read option name (can contain spaces)
+ while (is >> token && token != "value")
+ name += (name.empty() ? "" : " ") + token;
+ // Read option value (can contain spaces)
+ while (is >> token)
+ value += (value.empty() ? "" : " ") + token;
-////
-//// Local functions
-////
+ if (Options.count(name))
+ Options[name] = value;
+ else
+ sync_cout << "No such option: " << name << sync_endl;
+ }
-namespace {
- ///
- /// Implementation of the UCIInputParser class.
- ///
+ // go() is called when engine receives the "go" UCI command. The function sets
+ // the thinking time and other parameters from the input string, then starts
+ // the search.
- // Constructor for the UCIInputParser class. The constructor takes a
- // text string containing a single UCI command as input.
+ void go(Position& pos, istringstream& is, StateListPtr& states) {
- UCIInputParser::UCIInputParser(const std::string &line) : inputLine(line) {
- this->currentIndex = 0;
- this->length = line.length();
- }
+ Search::LimitsType limits;
+ string token;
+ bool ponderMode = false;
+ limits.startTime = now(); // As early as possible!
- // UCIInputParser::skip_whitspace() skips any number of whitespace
- // characters from the current location in an input string.
+ while (is >> token)
+ if (token == "searchmoves")
+ while (is >> token)
+ limits.searchmoves.push_back(UCI::to_move(pos, token));
- void UCIInputParser::skip_whitespace() {
- while(isspace(std::char_traits::to_int_type(this->inputLine[this->currentIndex])))
- this->currentIndex++;
+ else if (token == "wtime") is >> limits.time[WHITE];
+ else if (token == "btime") is >> limits.time[BLACK];
+ else if (token == "winc") is >> limits.inc[WHITE];
+ else if (token == "binc") is >> limits.inc[BLACK];
+ else if (token == "movestogo") is >> limits.movestogo;
+ else if (token == "depth") is >> limits.depth;
+ else if (token == "nodes") is >> limits.nodes;
+ else if (token == "movetime") is >> limits.movetime;
+ else if (token == "mate") is >> limits.mate;
+ else if (token == "perft") is >> limits.perft;
+ else if (token == "infinite") limits.infinite = 1;
+ else if (token == "ponder") ponderMode = true;
+
+ Threads.start_thinking(pos, states, limits, ponderMode);
}
- // UCIInputParser::get_next_token() gets the next token in an UCI
- // command. A 'token' in an UCI command is simply any
- // whitespace-delimited sequence of characters.
+ // bench() is called when engine receives the "bench" command. Firstly
+ // a list of UCI commands is setup according to bench parameters, then
+ // it is run one by one printing a summary at the end.
- std::string UCIInputParser::get_next_token() {
- int i, j;
+ void bench(Position& pos, istream& args, StateListPtr& states) {
- this->skip_whitespace();
- for(i = j = this->currentIndex;
- j < this->length && !isspace(this->inputLine[j]);
- j++);
- this->currentIndex = j;
- this->skip_whitespace();
+ string token;
+ uint64_t num, nodes = 0, cnt = 1;
- std::string str = this->inputLine.substr(i, j - i);
+ vector list = setup_bench(pos, args);
+ num = count_if(list.begin(), list.end(), [](string s) { return s.find("go ") == 0 || s.find("eval") == 0; });
- return str;
- }
+ TimePoint elapsed = now();
+
+ for (const auto& cmd : list)
+ {
+ istringstream is(cmd);
+ is >> skipws >> token;
+
+ if (token == "go" || token == "eval")
+ {
+ cerr << "\nPosition: " << cnt++ << '/' << num << endl;
+ if (token == "go")
+ {
+ go(pos, is, states);
+ Threads.main()->wait_for_search_finished();
+ nodes += Threads.nodes_searched();
+ }
+ else
+ sync_cout << "\n" << Eval::trace(pos) << sync_endl;
+ }
+ else if (token == "setoption") setoption(is);
+ else if (token == "position") position(pos, is, states);
+ else if (token == "ucinewgame") { Search::clear(); elapsed = now(); } // Search::clear() may take some while
+ }
+ elapsed = now() - elapsed + 1; // Ensure positivity to avoid a 'divide by zero'
- // UCIInputParser::get_rest_of_line() returns the rest of the input
- // line (from the current location) as a single string.
+ dbg_print(); // Just before exiting
- std::string UCIInputParser::get_rest_of_line() {
- this->skip_whitespace();
- return this->inputLine.substr(this->currentIndex, this->length);
+ cerr << "\n==========================="
+ << "\nTotal time (ms) : " << elapsed
+ << "\nNodes searched : " << nodes
+ << "\nNodes/second : " << 1000 * nodes / elapsed << endl;
}
+} // namespace
- // UCIInputParser::at_end_of_line() tests whether we have reached the
- // end of the input string, i.e. if any more input remains to be
- // parsed.
- bool UCIInputParser::at_end_of_line() {
- return this->currentIndex == this->length;
- }
+/// UCI::loop() waits for a command from stdin, parses it and calls the appropriate
+/// function. Also intercepts EOF from stdin to ensure gracefully exiting if the
+/// GUI dies unexpectedly. When called with some command line arguments, e.g. to
+/// run 'bench', once the command is executed the function returns immediately.
+/// In addition to the UCI ones, also some additional debug commands are supported.
+void UCI::loop(int argc, char* argv[]) {
- ///
- /// Other functions
- ///
+ Position pos;
+ string token, cmd;
+ StateListPtr states(new std::deque(1));
+ pos.set(StartFEN, false, &states->back(), Threads.main());
- // wait_for_command() waits for a command from the user, and passes
- // this command to handle_command. wait_for_command also intercepts
- // EOF from stdin, by translating EOF to the "quit" command. This
- // ensures that Glaurung exits gracefully if the GUI dies
- // unexpectedly.
+ for (int i = 1; i < argc; ++i)
+ cmd += std::string(argv[i]) + " ";
- void wait_for_command() {
- std::string command;
- if(!std::getline(std::cin, command)) command = "quit";
- handle_command(command);
- }
+ do {
+ if (argc == 1 && !getline(cin, cmd)) // Block here waiting for input or EOF
+ cmd = "quit";
+ istringstream is(cmd);
- // handle_command() takes a text string as input, uses a
- // UCIInputParser object to parse this text string as a UCI command,
- // and calls the appropriate functions. In addition to the UCI
- // commands, the function also supports a few debug commands.
-
- void handle_command(const std::string &command) {
- UCIInputParser uip(command);
- std::string s = uip.get_next_token();
-
- if(s == "quit") {
- OpeningBook.close();
- stop_threads();
- quit_eval();
- exit(0);
- }
- else if(s == "uci") {
- std::cout << "id name " << engine_name() << std::endl;
- std::cout << "id author Tord Romstad" << std::endl;
- print_uci_options();
- std::cout << "uciok" << std::endl;
- }
- else if(s == "ucinewgame") {
- TT.clear();
- Position::init_piece_square_tables();
- RootPosition.from_fen(StartPosition);
- }
- else if(s == "isready")
- std::cout << "readyok" << std::endl;
- else if(s == "position")
- set_position(uip);
- else if(s == "setoption")
- set_option(uip);
- else if(s == "go")
- go(uip);
-
- // The remaining commands are for debugging purposes only.
- // Perhaps they should be removed later in order to reduce the
- // size of the program binary.
- else if(s == "d")
- RootPosition.print();
- else if(s == "flip") {
- Position p(RootPosition);
- RootPosition.flipped_copy(p);
- }
- else if(s == "eval") {
- EvalInfo ei;
- std::cout << "Incremental mg: " << RootPosition.mg_value()
- << std::endl;
- std::cout << "Incremental eg: " << RootPosition.eg_value()
- << std::endl;
- std::cout << "Full eval: "
- << evaluate(RootPosition, ei, 0)
- << std::endl;
- }
- else if(s == "key") {
- std::cout << "key: " << RootPosition.get_key()
- << " material key: " << RootPosition.get_material_key()
- << " pawn key: " << RootPosition.get_pawn_key()
- << std::endl;
- }
- else {
- std::cout << "Unknown command: " << command << std::endl;
- while(!uip.at_end_of_line()) {
- std::cout << uip.get_next_token() << std::endl;
- }
- }
- }
+ token.clear(); // Avoid a stale if getline() returns empty or blank line
+ is >> skipws >> token;
+ if ( token == "quit"
+ || token == "stop")
+ Threads.stop = true;
- // set_position() is called when Glaurung receives the "position" UCI
- // command. The input parameter is a UCIInputParser. It is assumed
- // that this parser has consumed the first token of the UCI command
- // ("position"), and is ready to read the second token ("startpos"
- // or "fen", if the input is well-formed).
-
- void set_position(UCIInputParser &uip) {
- std::string token;
-
- token = uip.get_next_token();
- if(token == "startpos")
- RootPosition.from_fen(StartPosition);
- else if(token == "fen") {
- std::string fen;
- while(token != "moves" && !uip.at_end_of_line()) {
- token = uip.get_next_token();
- fen += token;
- fen += ' ';
- }
- RootPosition.from_fen(fen);
- }
+ // The GUI sends 'ponderhit' to tell us the user has played the expected move.
+ // So 'ponderhit' will be sent if we were told to ponder on the same move the
+ // user has played. We should continue searching but switch from pondering to
+ // normal search.
+ else if (token == "ponderhit")
+ Threads.main()->ponder = false; // Switch to normal search
- if(!uip.at_end_of_line()) {
- if(token != "moves")
- token = uip.get_next_token();
- if(token == "moves") {
- Move move;
- UndoInfo u;
- while(!uip.at_end_of_line()) {
- token = uip.get_next_token();
- move = move_from_string(RootPosition, token);
- RootPosition.do_move(move, u);
- if(RootPosition.rule_50_counter() == 0)
- RootPosition.reset_game_ply();
- }
- }
- }
- }
+ else if (token == "uci")
+ sync_cout << "id name " << engine_info(true)
+ << "\n" << Options
+ << "\nuciok" << sync_endl;
+ else if (token == "setoption") setoption(is);
+ else if (token == "go") go(pos, is, states);
+ else if (token == "position") position(pos, is, states);
+ else if (token == "ucinewgame") Search::clear();
+ else if (token == "isready") sync_cout << "readyok" << sync_endl;
- // set_option() is called when Glaurung receives the "setoption" UCI
- // command. The input parameter is a UCIInputParser. It is assumed
- // that this parser has consumed the first token of the UCI command
- // ("setoption"), and is ready to read the second token ("name", if
- // the input is well-formed).
-
- void set_option(UCIInputParser &uip) {
- std::string token;
- if(!uip.at_end_of_line()) {
- token = uip.get_next_token();
- if(token == "name" && !uip.at_end_of_line()) {
- std::string name = uip.get_next_token();
- std::string nextToken;
- while(!uip.at_end_of_line()
- && (nextToken = uip.get_next_token()) != "value")
- name += (" " + nextToken);
- if(nextToken == "value")
- set_option_value(name, uip.get_rest_of_line());
- else
- push_button(name);
- }
- }
- }
+ // Additional custom non-UCI commands, mainly for debugging.
+ // Do not use these commands during a search!
+ else if (token == "flip") pos.flip();
+ else if (token == "bench") bench(pos, is, states);
+ else if (token == "d") sync_cout << pos << sync_endl;
+ else if (token == "eval") sync_cout << Eval::trace(pos) << sync_endl;
+ else if (token == "compiler") sync_cout << compiler_info() << sync_endl;
+ else
+ sync_cout << "Unknown command: " << cmd << sync_endl;
+ } while (token != "quit" && argc == 1); // Command line args are one-shot
+}
- // go() is called when Glaurung receives the "go" UCI command. The
- // input parameter is a UCIInputParser. It is assumed that this
- // parser has consumed the first token of the UCI command ("go"),
- // and is ready to read the second token. The function sets the
- // thinking time and other parameters from the input string, and
- // calls think() (defined in search.cpp) with the appropriate
- // parameters.
-
- void go(UCIInputParser &uip) {
- std::string token;
- int time[2] = {0, 0}, inc[2] = {0, 0}, movesToGo = 0, depth = 0, nodes = 0;
- int moveTime = 0;
- bool infinite = false, ponder = false;
- Move searchMoves[500];
-
- searchMoves[0] = MOVE_NONE;
-
- while(!uip.at_end_of_line()) {
- token = uip.get_next_token();
-
- if(token == "infinite")
- infinite = true;
- else if(token == "ponder")
- ponder = true;
- else if(token == "wtime") {
- if(!uip.at_end_of_line())
- time[0] = atoi(uip.get_next_token().c_str());
- }
- else if(token == "btime") {
- if(!uip.at_end_of_line())
- time[1] = atoi(uip.get_next_token().c_str());
- }
- else if(token == "winc") {
- if(!uip.at_end_of_line())
- inc[0] = atoi(uip.get_next_token().c_str());
- }
- else if(token == "binc") {
- if(!uip.at_end_of_line())
- inc[1] = atoi(uip.get_next_token().c_str());
- }
- else if(token == "movestogo") {
- if(!uip.at_end_of_line())
- movesToGo = atoi(uip.get_next_token().c_str());
- }
- else if(token == "depth") {
- if(!uip.at_end_of_line())
- depth = atoi(uip.get_next_token().c_str());
- }
- else if(token == "nodes") {
- if(!uip.at_end_of_line())
- nodes = atoi(uip.get_next_token().c_str());
- }
- else if(token == "movetime") {
- if(!uip.at_end_of_line())
- moveTime = atoi(uip.get_next_token().c_str());
- }
- else if(token == "searchmoves" && !uip.at_end_of_line()) {
- int numOfMoves = 0;
- while(!uip.at_end_of_line()) {
- token = uip.get_next_token();
- searchMoves[numOfMoves++] = move_from_string(RootPosition, token);
- }
- searchMoves[numOfMoves] = MOVE_NONE;
- }
- }
- if(moveTime)
- infinite = true; // HACK
+/// UCI::value() converts a Value to a string suitable for use with the UCI
+/// protocol specification:
+///
+/// cp The score from the engine's point of view in centipawns.
+/// mate Mate in y moves, not plies. If the engine is getting mated
+/// use negative values for y.
- think(RootPosition, infinite, ponder, time[RootPosition.side_to_move()],
- inc[RootPosition.side_to_move()], movesToGo, depth, nodes, moveTime,
- searchMoves);
- }
-
+string UCI::value(Value v) {
+
+ assert(-VALUE_INFINITE < v && v < VALUE_INFINITE);
+
+ stringstream ss;
+
+ if (abs(v) < VALUE_MATE - MAX_PLY)
+ ss << "cp " << v * 100 / PawnValueEg;
+ else
+ ss << "mate " << (v > 0 ? VALUE_MATE - v + 1 : -VALUE_MATE - v) / 2;
+
+ return ss.str();
+}
+
+
+/// UCI::square() converts a Square to a string in algebraic notation (g1, a7, etc.)
+
+std::string UCI::square(Square s) {
+ return std::string{ char('a' + file_of(s)), char('1' + rank_of(s)) };
+}
+
+
+/// UCI::move() converts a Move to a string in coordinate notation (g1f3, a7a8q).
+/// The only special case is castling, where we print in the e1g1 notation in
+/// normal chess mode, and in e1h1 notation in chess960 mode. Internally all
+/// castling moves are always encoded as 'king captures rook'.
+
+string UCI::move(Move m, bool chess960) {
+
+ Square from = from_sq(m);
+ Square to = to_sq(m);
+
+ if (m == MOVE_NONE)
+ return "(none)";
+
+ if (m == MOVE_NULL)
+ return "0000";
+
+ if (type_of(m) == CASTLING && !chess960)
+ to = make_square(to > from ? FILE_G : FILE_C, rank_of(from));
+
+ string move = UCI::square(from) + UCI::square(to);
+
+ if (type_of(m) == PROMOTION)
+ move += " pnbrqk"[promotion_type(m)];
+
+ return move;
+}
+
+
+/// UCI::to_move() converts a string representing a move in coordinate notation
+/// (g1f3, a7a8q) to the corresponding legal Move, if any.
+
+Move UCI::to_move(const Position& pos, string& str) {
+
+ if (str.length() == 5) // Junior could send promotion piece in uppercase
+ str[4] = char(tolower(str[4]));
+
+ for (const auto& m : MoveList(pos))
+ if (str == UCI::move(m, pos.is_chess960()))
+ return m;
+
+ return MOVE_NONE;
}