X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=theme.cpp;h=62e3640f509f2844df951df5db2b4e7476a8af1d;hb=196392c483a9cbf7fd7b572d9242aa283031453f;hp=bd1259062780ae0859b65b4042fdfa644785d745;hpb=46a29f577f39bf2000553e53683b34b7f50f8dbf;p=nageru diff --git a/theme.cpp b/theme.cpp index bd12590..62e3640 100644 --- a/theme.cpp +++ b/theme.cpp @@ -20,22 +20,39 @@ #include #include #include +#include +#include "defs.h" #include "image_input.h" +#include "mixer.h" namespace movit { class ResourcePool; } // namespace movit -#define WIDTH 1280 // FIXME -#define HEIGHT 720 // FIXME - using namespace std; using namespace movit; +extern Mixer *global_mixer; + namespace { -vector live_inputs; +class LuaRefWithDeleter { +public: + LuaRefWithDeleter(mutex *m, lua_State *L, int ref) : m(m), L(L), ref(ref) {} + ~LuaRefWithDeleter() { + unique_lock lock(*m); + luaL_unref(L, LUA_REGISTRYINDEX, ref); + } + int get() const { return ref; } + +private: + LuaRefWithDeleter(const LuaRefWithDeleter &) = delete; + + mutex *m; + lua_State *L; + int ref; +}; template int wrap_lua_object(lua_State* L, const char *class_name, Args&&... args) @@ -425,7 +442,19 @@ LiveInputWrapper::LiveInputWrapper(Theme *theme, EffectChain *chain, bool overri void LiveInputWrapper::connect_signal(int signal_num) { - theme->connect_signal(input, signal_num); + if (global_mixer == nullptr) { + return; + } + + signal_num = theme->map_signal(signal_num); + + BufferedFrame frame = theme->input_state->buffered_frames[signal_num][0]; + const PBOFrameAllocator::Userdata *userdata = (const PBOFrameAllocator::Userdata *)frame.frame->userdata; + + input->set_texture_num(0, userdata->tex_y[frame.field_number]); + input->set_texture_num(1, userdata->tex_cbcr[frame.field_number]); + input->set_width(userdata->last_width[frame.field_number]); + input->set_height(userdata->last_height[frame.field_number]); } Theme::Theme(const char *filename, ResourcePool *resource_pool, unsigned num_cards) @@ -479,9 +508,10 @@ void Theme::register_class(const char *class_name, const luaL_Reg *funcs) assert(lua_gettop(L) == 0); } -pair> -Theme::get_chain(unsigned num, float t, unsigned width, unsigned height) +Theme::Chain Theme::get_chain(unsigned num, float t, unsigned width, unsigned height, InputState input_state) { + Chain chain; + unique_lock lock(m); assert(lua_gettop(L) == 0); lua_getglobal(L, "get_chain"); /* function to be called */ @@ -495,26 +525,39 @@ Theme::get_chain(unsigned num, float t, unsigned width, unsigned height) exit(1); } - EffectChain *chain = (EffectChain *)luaL_checkudata(L, -2, "EffectChain"); + chain.chain = (EffectChain *)luaL_checkudata(L, -2, "EffectChain"); if (!lua_isfunction(L, -1)) { fprintf(stderr, "Argument #-1 should be a function\n"); exit(1); } lua_pushvalue(L, -1); - int funcref = luaL_ref(L, LUA_REGISTRYINDEX); // TODO: leak! + shared_ptr funcref(new LuaRefWithDeleter(&m, L, luaL_ref(L, LUA_REGISTRYINDEX))); lua_pop(L, 2); assert(lua_gettop(L) == 0); - return make_pair(chain, [this, funcref]{ + + chain.setup_chain = [this, funcref, input_state]{ unique_lock lock(m); + this->input_state = &input_state; + // Set up state, including connecting signals. - lua_rawgeti(L, LUA_REGISTRYINDEX, funcref); + lua_rawgeti(L, LUA_REGISTRYINDEX, funcref->get()); if (lua_pcall(L, 0, 0, 0) != 0) { fprintf(stderr, "error running chain setup callback: %s\n", lua_tostring(L, -1)); exit(1); } assert(lua_gettop(L) == 0); - }); + }; + + // TODO: Can we do better, e.g. by running setup_chain() and seeing what it references? + // Actually, setup_chain does maybe hold all the references we need now anyway? + for (unsigned card_index = 0; card_index < num_cards; ++card_index) { + for (unsigned frame_num = 0; frame_num < FRAME_HISTORY_LENGTH; ++frame_num) { + chain.input_frames.push_back(input_state.buffered_frames[card_index][frame_num].frame); + } + } + + return chain; } std::string Theme::get_channel_name(unsigned channel) @@ -586,7 +629,7 @@ std::vector Theme::get_transition_names(float t) return ret; } -void Theme::connect_signal(YCbCrInput *input, int signal_num) +int Theme::map_signal(int signal_num) { if (signal_num >= int(num_cards)) { if (signals_warned_about.insert(signal_num).second) { @@ -595,8 +638,7 @@ void Theme::connect_signal(YCbCrInput *input, int signal_num) } signal_num %= num_cards; } - input->set_texture_num(0, input_textures[signal_num].tex_y); - input->set_texture_num(1, input_textures[signal_num].tex_cbcr); + return signal_num; } void Theme::transition_clicked(int transition_num, float t)