X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=theme.h;h=ee9389e0fb1f96cf289b13700f4de741007440e1;hb=2a5fb8078be8be7ad03a84e404dbaf942a3d5cac;hp=a3bc8ea16844439f1d25bf988238701d87448e64;hpb=3cafda5de945dd02d321634abd61aa1e261f2384;p=nageru diff --git a/theme.h b/theme.h index a3bc8ea..ee9389e 100644 --- a/theme.h +++ b/theme.h @@ -1,27 +1,23 @@ #ifndef _THEME_H #define _THEME_H 1 -#include -#include -#include -#include -#include +#include #include #include -#include #include +#include #include -#include #include -#include #include -#include "defs.h" -#include "input_state.h" #include "ref_counted_frame.h" +struct InputState; + namespace movit { class ResourcePool; +class Effect; +class EffectChain; struct ImageFormat; struct YCbCrFormat; } // namespace movit @@ -39,7 +35,8 @@ public: class Theme { public: - Theme(const char *filename, movit::ResourcePool *resource_pool, unsigned num_cards); + Theme(const std::string &filename, const std::vector &search_dirs, movit::ResourcePool *resource_pool, unsigned num_cards); + ~Theme(); struct Chain { movit::EffectChain *chain; @@ -53,9 +50,12 @@ public: int get_num_channels() const { return num_channels; } int map_signal(int signal_num); + void set_signal_mapping(int signal_num, int card_num); std::string get_channel_name(unsigned channel); + int get_channel_signal(unsigned channel); bool get_supports_set_wb(unsigned channel); void set_wb(unsigned channel, double r, double g, double b); + std::string get_channel_color(unsigned channel); std::vector get_transition_names(float t); @@ -63,6 +63,8 @@ public: void transition_clicked(int transition_num, float t); void channel_clicked(int preview_num); + movit::ResourcePool *get_resource_pool() const { return resource_pool; } + private: void register_class(const char *class_name, const luaL_Reg *funcs); @@ -72,7 +74,9 @@ private: movit::ResourcePool *resource_pool; int num_channels; unsigned num_cards; - std::set signals_warned_about; + + std::mutex map_m; + std::map signal_to_card_mapping; // Protected by . friend class LiveInputWrapper; };