X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=theme.lua;h=543857f4f79826160a3e8e19b23e45c5222640b3;hb=5c12e871c54ae453cdc2eb81cb437b02c56ebb4b;hp=3a59040b78624649b0df8b78548eb5fe0ccd86ba;hpb=ccc6ab80f92f39a4a3ae9580b95ff5703de027c4;p=nageru diff --git a/theme.lua b/theme.lua index 3a59040..543857f 100644 --- a/theme.lua +++ b/theme.lua @@ -6,12 +6,14 @@ -- Themes are written in Lua, which reflects a simplified form of the Movit API -- where all the low-level details (such as texture formats) are handled by the -- C++ side and you generally just build chains. -io.write("hello from lua\n") -local zoom_start = -2.0 -local zoom_end = -1.0 +local transition_start = -2.0 +local transition_end = -1.0 local zoom_src = 0.0 local zoom_dst = 1.0 +local zoom_poi = 0 -- which input to zoom in on +local fade_src = 0.0 +local fade_dst = 1.0 local live_signal_num = 0 local preview_signal_num = 1 @@ -19,9 +21,9 @@ local preview_signal_num = 1 -- The main live chain. function make_sbs_chain(hq) local chain = EffectChain.new(16, 9) - local input0 = chain:add_live_input() + local input0 = chain:add_live_input(true) input0:connect_signal(0) - local input1 = chain:add_live_input() + local input1 = chain:add_live_input(true) input1:connect_signal(1) local resample_effect = nil @@ -71,16 +73,25 @@ end local main_chain_hq = make_sbs_chain(true) local main_chain_lq = make_sbs_chain(false) +-- A chain to fade between two inputs (live chain only) +local fade_chain_hq = EffectChain.new(16, 9) +local fade_chain_hq_input0 = fade_chain_hq:add_live_input(true) +local fade_chain_hq_input1 = fade_chain_hq:add_live_input(true) +fade_chain_hq_input0:connect_signal(0) +fade_chain_hq_input1:connect_signal(1) +local fade_chain_mix_effect = fade_chain_hq:add_effect(MixEffect.new(), fade_chain_hq_input0, fade_chain_hq_input1) +fade_chain_hq:finalize(true) + -- A chain to show a single input on screen (HQ version). local simple_chain_hq = EffectChain.new(16, 9) -local simple_chain_hq_input = simple_chain_hq:add_live_input() -simple_chain_hq_input:connect_signal(0); -- First input card. Can be changed whenever you want. +local simple_chain_hq_input = simple_chain_hq:add_live_input(true) +simple_chain_hq_input:connect_signal(0) -- First input card. Can be changed whenever you want. simple_chain_hq:finalize(true) -- A chain to show a single input on screen (LQ version). local simple_chain_lq = EffectChain.new(16, 9) -local simple_chain_lq_input = simple_chain_lq:add_live_input() -simple_chain_lq_input:connect_signal(0); -- First input card. Can be changed whenever you want. +local simple_chain_lq_input = simple_chain_lq:add_live_input(true) +simple_chain_lq_input:connect_signal(0) -- First input card. Can be changed whenever you want. simple_chain_lq:finalize(false) -- Returns the number of outputs in addition to the live (0) and preview (1). @@ -89,32 +100,137 @@ function num_channels() return 3 end +function finish_transitions(t) + -- If live is 2 (SBS) but de-facto single, make it so. + if live_signal_num == 2 and t >= transition_end and zoom_dst == 1.0 then + live_signal_num = zoom_poi + end + + -- If live is 3 (fade) but de-facto single, make it so. + if live_signal_num == 3 and t >= transition_end and fade_dst == 1.0 then + live_signal_num = 0 + end + if live_signal_num == 3 and t >= transition_end and fade_dst == 0.0 then + live_signal_num = 1 + end +end + -- Called every frame. -function get_transitions() - return {"Cut", "Fade", "Zoom!"} +function get_transitions(t) + finish_transitions(t) + + if live_signal_num == preview_signal_num then + return {} + end + + if live_signal_num == 2 and t >= transition_start and t <= transition_end then + -- Zoom in progress. + return {"Cut"} + end + + if (live_signal_num == 0 and preview_signal_num == 1) or + (live_signal_num == 1 and preview_signal_num == 0) then + return {"Cut", "", "Fade"} + end + + -- Various zooms. + if live_signal_num == 2 and (preview_signal_num == 0 or preview_signal_num == 1) then + return {"Cut", "Zoom in"} + elseif (live_signal_num == 0 or live_signal_num == 1) and preview_signal_num == 2 then + return {"Cut", "Zoom out"} + end + + return {"Cut"} end function transition_clicked(num, t) - -- local temp = live_signal_num - -- live_signal_num = preview_signal_num - -- preview_signal_num = temp + if num == 0 then + -- Cut. + if live_signal_num == 3 then + -- Ongoing fade; finish it immediately. + finish_transitions(transition_end) + end - zoom_start = t - zoom_end = t + 1.0 + local temp = live_signal_num + live_signal_num = preview_signal_num + preview_signal_num = temp - local temp = zoom_src - zoom_src = zoom_dst - zoom_dst = temp + if live_signal_num == 2 then + -- Just cut to SBS, we need to reset any zooms. + zoom_src = 1.0 + zoom_dst = 0.0 + transition_start = -2.0 + transition_end = -1.0 + end + elseif num == 1 then + -- Zoom. + + finish_transitions(t) + + if live_signal_num == preview_signal_num then + -- Nothing to do. + return + end + + if (live_signal_num == 0 and preview_signal_num == 1) or + (live_signal_num == 1 and preview_signal_num == 0) then + -- We can't zoom between these. Just make a cut. + io.write("Cutting from " .. live_signal_num .. " to " .. live_signal_num .. "\n") + local temp = live_signal_num + live_signal_num = preview_signal_num + preview_signal_num = temp + return + end + + if live_signal_num == 2 and (preview_signal_num == 0 or preview_signal_num == 1) then + -- Zoom in from SBS to single. + transition_start = t + transition_end = t + 1.0 + zoom_src = 0.0 + zoom_dst = 1.0 + zoom_poi = preview_signal_num + preview_signal_num = 2 + elseif (live_signal_num == 0 or live_signal_num == 1) and preview_signal_num == 2 then + -- Zoom out from single to SBS. + transition_start = t + transition_end = t + 1.0 + zoom_src = 1.0 + zoom_dst = 0.0 + preview_signal_num = live_signal_num + zoom_poi = live_signal_num + live_signal_num = 2 + end + elseif num == 2 then + finish_transitions(t) + + -- Fade. + if live_signal_num == 0 and preview_signal_num == 1 then + transition_start = t + transition_end = t + 1.0 + fade_src = 1.0 + fade_dst = 0.0 + preview_signal_num = 0 + live_signal_num = 3 + elseif live_signal_num == 1 and preview_signal_num == 0 then + transition_start = t + transition_end = t + 1.0 + fade_src = 0.0 + fade_dst = 1.0 + preview_signal_num = 1 + live_signal_num = 3 + else + -- Fades involving SBS are ignored (we have no chain for it). + end + end end -function channel_clicked(num, t) - -- Presumably change the preview here. - io.write("STUB: channel_clicked\n") +function channel_clicked(num) + preview_signal_num = num end -- Called every frame. Get the chain for displaying at input , -- where 0 is live, 1 is preview, 2 is the first channel to display --- in the bottom bar, and so on up to num_channels()+1. t is the +-- in the bottom bar, and so on up to num_channels()+1. t is the -- current time in seconds. width and height are the dimensions of -- the output, although you can ignore them if you don't need them -- (they're useful if you want to e.g. know what to resample by). @@ -132,20 +248,50 @@ end -- if and only if num==0. function get_chain(num, t, width, height) if num == 0 then -- Live. - if t > zoom_end and zoom_dst == 1.0 then - -- Special case: Show only the single image on screen. + if live_signal_num == 0 or live_signal_num == 1 then -- Plain inputs. prepare = function() simple_chain_hq_input:connect_signal(live_signal_num) end return simple_chain_hq, prepare + elseif live_signal_num == 3 then -- Fade. + prepare = function() + fade_chain_hq_input0:connect_signal(0) + fade_chain_hq_input1:connect_signal(1) + local tt = (t - transition_start) / (transition_end - transition_start) + if tt < 0.0 then + tt = 0.0 + elseif tt > 1.0 then + tt = 1.0 + end + + tt = fade_src + tt * (fade_dst - fade_src) + + -- Make the fade look maybe a tad more natural, by pumping it + -- through a sigmoid function. + tt = 10.0 * tt - 5.0 + tt = 1.0 / (1.0 + math.exp(-tt)) + + fade_chain_mix_effect:set_float("strength_first", tt) + fade_chain_mix_effect:set_float("strength_second", 1.0 - tt) + end + return fade_chain_hq, prepare + end + + -- SBS code (live_signal_num == 2). + if t > transition_end and zoom_dst == 1.0 then + -- Special case: Show only the single image on screen. + prepare = function() + simple_chain_hq_input:connect_signal(0) + end + return simple_chain_hq, prepare end prepare = function() - if t < zoom_start then + if t < transition_start then prepare_sbs_chain(main_chain_hq, zoom_src, width, height) - elseif t > zoom_end then + elseif t > transition_end then prepare_sbs_chain(main_chain_hq, zoom_dst, width, height) else - local tt = (t - zoom_start) / (zoom_end - zoom_start) + local tt = (t - transition_start) / (transition_end - transition_start) -- Smooth it a bit. tt = math.sin(tt * 3.14159265358 * 0.5) prepare_sbs_chain(main_chain_hq, zoom_src + (zoom_dst - zoom_src) * tt, width, height) @@ -154,10 +300,7 @@ function get_chain(num, t, width, height) return main_chain_hq.chain, prepare end if num == 1 then -- Preview. - prepare = function() - simple_chain_lq_input:connect_signal(preview_signal_num) - end - return simple_chain_lq, prepare + num = preview_signal_num + 2 end if num == 2 then prepare = function() @@ -179,7 +322,7 @@ function get_chain(num, t, width, height) end end -function place_rectangle(resample_effect, resize_effect, padding_effect, x0, y0, x1, y1, screen_width, screen_height) +function place_rectangle(resample_effect, resize_effect, padding_effect, x0, y0, x1, y1, screen_width, screen_height, input_width, input_height) local srcx0 = 0.0 local srcx1 = 1.0 local srcy0 = 0.0 @@ -196,7 +339,15 @@ function place_rectangle(resample_effect, resize_effect, padding_effect, x0, y0, return end - -- Clip. (TODO: Clip on upper/left sides, too.) + -- Clip. + if x0 < 0 then + srcx0 = -x0 / (x1 - x0) + x0 = 0 + end + if y0 < 0 then + srcy0 = -y0 / (y1 - y0) + y0 = 0 + end if x1 > screen_width then srcx1 = (screen_width - x0) / (x1 - x0) x1 = screen_width @@ -232,8 +383,8 @@ function place_rectangle(resample_effect, resize_effect, padding_effect, x0, y0, padding_effect:set_int("top", math.floor(y0)) -- Correct _that_ discrepancy by subpixel offset in the resampling. - resample_effect:set_float("left", -x_subpixel_offset / zoom_x) - resample_effect:set_float("top", -y_subpixel_offset / zoom_y) + resample_effect:set_float("left", srcx0 * input_width - x_subpixel_offset / zoom_x) + resample_effect:set_float("top", srcy0 * input_height - y_subpixel_offset / zoom_y) -- Finally, adjust the border so it is exactly where we want it. padding_effect:set_float("border_offset_left", x_subpixel_offset) @@ -258,8 +409,12 @@ function round(x) return math.floor(x + 0.5) end +function lerp(a, b, t) + return a + (b - a) * t +end + function prepare_sbs_chain(chain, t, screen_width, screen_height) - chain.input0.input:connect_signal(live_signal_num) + chain.input0.input:connect_signal(0) chain.input1.input:connect_signal(1) -- First input is positioned (16,48) from top-left. @@ -272,8 +427,8 @@ function prepare_sbs_chain(chain, t, screen_width, screen_height) local right0 = left0 + width0 -- Second input is positioned (16,48) from the bottom-right. - local width1 = 384 * screen_width/1280.0 - local height1 = 216 * screen_height/720.0 + local width1 = round(384 * screen_width/1280.0) + local height1 = round(216 * screen_height/720.0) local bottom1 = screen_height - 48 * screen_height/720.0 local right1 = screen_width - 16 * screen_width/1280.0 @@ -281,9 +436,26 @@ function prepare_sbs_chain(chain, t, screen_width, screen_height) local left1 = right1 - width1 -- Interpolate between the fullscreen and side-by-side views. - local scale0 = 1.0 + t * (1280.0 / 848.0 - 1.0) - local tx0 = 0.0 + t * (-left0 * scale0) - local ty0 = 0.0 + t * (-top0 * scale0) + local scale0, tx0, tx0 + if zoom_poi == 0 then + local new_left0 = lerp(left0, 0, t) + local new_right0 = lerp(right0, screen_width, t) + local new_top0 = lerp(top0, 0, t) + local new_bottom0 = lerp(bottom0, screen_height, t) + + scale0 = (new_right0 - new_left0) / width0 -- Same vertically and horizonally. + tx0 = new_left0 - left0 * scale0 + ty0 = new_top0 - top0 * scale0 + else + local new_left1 = lerp(left1, 0, t) + local new_right1 = lerp(right1, screen_width, t) + local new_top1 = lerp(top1, 0, t) + local new_bottom1 = lerp(bottom1, screen_height, t) + + scale0 = (new_right1 - new_left1) / width1 -- Same vertically and horizonally. + tx0 = new_left1 - left1 * scale0 + ty0 = new_top1 - top1 * scale0 + end top0 = top0 * scale0 + ty0 bottom0 = bottom0 * scale0 + ty0 @@ -294,6 +466,6 @@ function prepare_sbs_chain(chain, t, screen_width, screen_height) bottom1 = bottom1 * scale0 + ty0 left1 = left1 * scale0 + tx0 right1 = right1 * scale0 + tx0 - place_rectangle(chain.input0.resample_effect, chain.input0.resize_effect, chain.input0.padding_effect, left0, top0, right0, bottom0, screen_width, screen_height) - place_rectangle(chain.input1.resample_effect, chain.input1.resize_effect, chain.input1.padding_effect, left1, top1, right1, bottom1, screen_width, screen_height) + place_rectangle(chain.input0.resample_effect, chain.input0.resize_effect, chain.input0.padding_effect, left0, top0, right0, bottom0, screen_width, screen_height, 1280, 720) + place_rectangle(chain.input1.resample_effect, chain.input1.resize_effect, chain.input1.padding_effect, left1, top1, right1, bottom1, screen_width, screen_height, 1280, 720) end