X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=theme.lua;h=b623541c2a1b38bfa8024e1983be6e097ed27850;hb=5828abe9cdab7f63333676f8275475ba83c19523;hp=e6338087fbaf2ab00ae9b8aec3d8886f530bf60d;hpb=3cafda5de945dd02d321634abd61aa1e261f2384;p=nageru diff --git a/theme.lua b/theme.lua index e633808..b623541 100644 --- a/theme.lua +++ b/theme.lua @@ -33,69 +33,96 @@ local STATIC_SIGNAL_NUM = 3 -- to the next. local FADE_SIGNAL_NUM = 4 --- The main live chain. -function make_sbs_chain(input0_deint, input1_deint, hq) - local chain = EffectChain.new(16, 9) - local input0 = chain:add_live_input(not input0_deint, input0_deint) -- Override bounce only if not deinterlacing. - input0:connect_signal(0) - local input0_wb_effect = chain:add_effect(WhiteBalanceEffect.new()) - local input1 = chain:add_live_input(not input1_deint, input1_deint) - input1:connect_signal(1) - local input1_wb_effect = chain:add_effect(WhiteBalanceEffect.new()) +-- Utility function to help creating many similar chains that can differ +-- in a free set of chosen parameters. +function make_cartesian_product(parms, callback) + return make_cartesian_product_internal(parms, callback, 1, {}) +end + +function make_cartesian_product_internal(parms, callback, index, args) + if index > #parms then + return callback(unpack(args)) + end + local ret = {} + for _, value in ipairs(parms[index]) do + args[index] = value + ret[value] = make_cartesian_product_internal(parms, callback, index + 1, args) + end + return ret +end + +function make_sbs_input(chain, signal, deint, hq) + local input = chain:add_live_input(not deint, deint) -- Override bounce only if not deinterlacing. + input:connect_signal(signal) + local wb_effect = chain:add_effect(WhiteBalanceEffect.new()) local resample_effect = nil local resize_effect = nil if (hq) then - resample_effect = chain:add_effect(ResampleEffect.new(), input0_wb_effect) + resample_effect = chain:add_effect(ResampleEffect.new()) else - resize_effect = chain:add_effect(ResizeEffect.new(), input0_wb_effect) + resize_effect = chain:add_effect(ResizeEffect.new()) end local padding_effect = chain:add_effect(IntegralPaddingEffect.new()) - padding_effect:set_vec4("border_color", 0.0, 0.0, 0.0, 1.0) - local resample2_effect = nil - local resize2_effect = nil - if (hq) then - resample2_effect = chain:add_effect(ResampleEffect.new(), input1_wb_effect) - else - resize2_effect = chain:add_effect(ResizeEffect.new(), input1_wb_effect) - end - local padding2_effect = chain:add_effect(IntegralPaddingEffect.new()) + return { + input = input, + wb_effect = wb_effect, + resample_effect = resample_effect, + resize_effect = resize_effect, + padding_effect = padding_effect + } +end + +-- The main live chain. +function make_sbs_chain(input0_deint, input1_deint, hq) + local chain = EffectChain.new(16, 9) + + local input0 = make_sbs_input(chain, INPUT0_SIGNAL_NUM, input0_deint, hq) + local input1 = make_sbs_input(chain, INPUT1_SIGNAL_NUM, input1_deint, hq) + + input0.padding_effect:set_vec4("border_color", 0.0, 0.0, 0.0, 1.0) + input1.padding_effect:set_vec4("border_color", 0.0, 0.0, 0.0, 0.0) - chain:add_effect(OverlayEffect.new(), padding_effect, padding2_effect) + chain:add_effect(OverlayEffect.new(), input0.padding_effect, input1.padding_effect) chain:finalize(hq) return { chain = chain, - input0 = { - input = input0, - wb_effect = input0_wb_effect, - resample_effect = resample_effect, - resize_effect = resize_effect, - padding_effect = padding_effect - }, - input1 = { - input = input1, - wb_effect = input1_wb_effect, - resample_effect = resample2_effect, - resize_effect = resize2_effect, - padding_effect = padding2_effect - } + input0 = input0, + input1 = input1 } end -- Make all possible combinations of side-by-side chains. -local sbs_chains = {} -for input0_type, input0_deint in pairs({live = false, livedeint = true}) do - sbs_chains[input0_type] = {} - for input1_type, input1_deint in pairs({live = false, livedeint = true}) do - sbs_chains[input0_type][input1_type] = {} - for _, hq in pairs({true, false}) do - sbs_chains[input0_type][input1_type][hq] = - make_sbs_chain(input0_deint, input1_deint, hq) - end +local sbs_chains = make_cartesian_product({ + {"live", "livedeint"}, -- input0_type + {"live", "livedeint"}, -- input1_type + {true, false} -- hq +}, function(input0_type, input1_type, hq) + local input0_deint = (input0_type == "livedeint") + local input1_deint = (input1_type == "livedeint") + return make_sbs_chain(input0_deint, input1_deint, hq) +end) + +function make_fade_input(chain, signal, live, deint) + local input, wb_effect, last + if live then + input = chain:add_live_input(false, deint) + wb_effect = chain:add_effect(WhiteBalanceEffect.new()) + input:connect_signal(signal) + last = wb_effect + else + input = chain:add_effect(ImageInput.new("bg.jpeg")) + last = input end + + return { + input = input, + wb_effect = wb_effect, + last = last + } end -- A chain to fade between two inputs, of which either can be a picture @@ -104,59 +131,32 @@ end function make_fade_chain(input0_live, input0_deint, input1_live, input1_deint, hq) local chain = EffectChain.new(16, 9) - local input0, wb0_effect, input0_last, input1, wb1_effect, input1_last - - if input0_live then - input0 = chain:add_live_input(false, input0_deint) - wb0_effect = chain:add_effect(WhiteBalanceEffect.new()) - input0:connect_signal(0) - input0_last = wb0_effect - else - input0 = chain:add_effect(ImageInput.new("bg.jpeg")) - input0_last = input0 - end - - if input1_live then - input1 = chain:add_live_input(false, input1_deint) - wb1_effect = chain:add_effect(WhiteBalanceEffect.new()) - input1:connect_signal(1) - input1_last = wb1_effect - else - input1 = chain:add_effect(ImageInput.new("bg.jpeg")) - input1_last = input1 - end + local input0 = make_fade_input(chain, INPUT0_SIGNAL_NUM, input0_live, input0_deint) + local input1 = make_fade_input(chain, INPUT1_SIGNAL_NUM, input1_live, input1_deint) - local mix_effect = chain:add_effect(MixEffect.new(), input0_last, input1_last) + local mix_effect = chain:add_effect(MixEffect.new(), input0.last, input1.last) chain:finalize(hq) return { chain = chain, - input0 = { - input = input0, - wb_effect = wb0_effect - }, - input1 = { - input = input1, - wb_effect = wb1_effect - }, + input0 = input0, + input1 = input1, mix_effect = mix_effect } end -- Chains to fade between two inputs, in various configurations. -local fade_chains = {} -for input0_type, input0_live in pairs({static = false, live = true, livedeint = true}) do - local input0_deint = (input0_live == "livedeint") - fade_chains[input0_type] = {} - for input1_type, input1_live in pairs({static = false, live = true, livedeint = true}) do - local input1_deint = (input1_live == "livedeint") - fade_chains[input0_type][input1_type] = {} - for _, hq in pairs({true, false}) do - fade_chains[input0_type][input1_type][hq] = - make_fade_chain(input0_live, input0_deint, input1_live, input1_deint, hq) - end - end -end +local fade_chains = make_cartesian_product({ + {"static", "live", "livedeint"}, -- input0_type + {"static", "live", "livedeint"}, -- input1_type + {true, false} -- hq +}, function(input0_type, input1_type, hq) + local input0_live = (input0_type ~= "static") + local input1_live = (input1_type ~= "static") + local input0_deint = (input0_type == "livedeint") + local input1_deint = (input1_type == "livedeint") + return make_fade_chain(input0_live, input0_deint, input1_live, input1_deint, hq) +end) -- A chain to show a single input on screen. function make_simple_chain(input_deint, hq) @@ -175,13 +175,13 @@ function make_simple_chain(input_deint, hq) end -- Make all possible combinations of single-input chains. -local simple_chains = {} -for input_type, input_deint in pairs({live = false, livedeint = true}) do - simple_chains[input_type] = {} - for _, hq in pairs({true, false}) do - simple_chains[input_type][hq] = make_simple_chain(input_deint, hq) - end -end +local simple_chains = make_cartesian_product({ + {"live", "livedeint"}, -- input_type + {true, false} -- hq +}, function(input_type, hq) + local input_deint = (input_type == "livedeint") + return make_simple_chain(input_deint, hq) +end) -- A chain to show a single static picture on screen (HQ version). local static_chain_hq = EffectChain.new(16, 9)