X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=theme.lua;h=c7ce264017cfd9bde2572bf74e9c9e8096898ecf;hb=4542b904b32b0abaf608ea33377e15a67b262481;hp=fbe2cbf4e0b0c7f3b31da707e0514a1757b5375c;hpb=1e4d9085b0fd09607c8da23008cbee3be8ff119d;p=nageru diff --git a/theme.lua b/theme.lua index fbe2cbf..c7ce264 100644 --- a/theme.lua +++ b/theme.lua @@ -6,56 +6,202 @@ -- Themes are written in Lua, which reflects a simplified form of the Movit API -- where all the low-level details (such as texture formats) are handled by the -- C++ side and you generally just build chains. -io.write("hello from lua\n"); - -local live_signal_num = 0; -local preview_signal_num = 1; - --- The main live chain. Currently just about input 0 with some color correction. -local main_chain = EffectChain.new(16, 9); -local input0 = main_chain:add_live_input(); -input0:connect_signal(0); -local wb_effect = main_chain:add_effect(WhiteBalanceEffect.new(), input0); -main_chain:finalize(true); --- local input1 = main_chain.add_input(Inputs.create(1)); --- local resample_effect = main_chain.add_effect(ResampleEffect.new(), input0); --- local padding_effect = main_chain.add_effect(IntegralPaddingEffect.new()); - --- A chain to show a single input on screen. -local simple_chain = EffectChain.new(16, 9); -local simple_chain_input = simple_chain:add_live_input(); -simple_chain_input:connect_signal(0); -- First input card. Can be changed whenever you want. -simple_chain:finalize(false); +io.write("hello from lua\n") + +local zoom_start = -2.0 +local zoom_end = -1.0 +local zoom_src = 0.0 +local zoom_dst = 1.0 + +local live_signal_num = 0 +local preview_signal_num = 1 + +-- The main live chain. +function make_sbs_chain(hq) + local chain = EffectChain.new(16, 9) + local input0 = chain:add_live_input() + input0:connect_signal(0) + local input1 = chain:add_live_input() + input1:connect_signal(1) + + local resample_effect = nil + local resize_effect = nil + if (hq) then + resample_effect = chain:add_effect(ResampleEffect.new(), input0) + else + resize_effect = chain:add_effect(ResizeEffect.new(), input0) + end + + local padding_effect = chain:add_effect(IntegralPaddingEffect.new()) + padding_effect:set_vec4("border_color", 0.0, 0.0, 0.0, 1.0) + + local resample2_effect = nil + local resize2_effect = nil + if (hq) then + resample2_effect = chain:add_effect(ResampleEffect.new(), input1) + else + resize2_effect = chain:add_effect(ResizeEffect.new(), input1) + end + -- Effect *saturation_effect = chain->add_effect(new SaturationEffect()) + -- CHECK(saturation_effect->set_float("saturation", 0.3f)) + local wb_effect = chain:add_effect(WhiteBalanceEffect.new()) + wb_effect:set_float("output_color_temperature", 3500.0) + local padding2_effect = chain:add_effect(IntegralPaddingEffect.new()) + + chain:add_effect(OverlayEffect.new(), padding_effect, padding2_effect) + chain:finalize(hq) + + return { + chain = chain, + input0 = { + input = input0, + resample_effect = resample_effect, + resize_effect = resize_effect, + padding_effect = padding_effect + }, + input1 = { + input = input1, + resample_effect = resample2_effect, + resize_effect = resize2_effect, + padding_effect = padding2_effect + } + } +end + +local main_chain_hq = make_sbs_chain(true) +local main_chain_lq = make_sbs_chain(false) + +-- A chain to show a single input on screen (HQ version). +local simple_chain_hq = EffectChain.new(16, 9) +local simple_chain_hq_input = simple_chain_hq:add_live_input() +simple_chain_hq_input:connect_signal(0); -- First input card. Can be changed whenever you want. +simple_chain_hq:finalize(true) + +-- A chain to show a single input on screen (LQ version). +local simple_chain_lq = EffectChain.new(16, 9) +local simple_chain_lq_input = simple_chain_lq:add_live_input() +simple_chain_lq_input:connect_signal(0); -- First input card. Can be changed whenever you want. +simple_chain_lq:finalize(false) -- Returns the number of outputs in addition to the live (0) and preview (1). -- Called only once, at the start of the program. function num_channels() - return 0; + return 3 end -- Called every frame. -function get_transitions() - return {"Cut", "Fade", "Zoom!"}; +function get_transitions(t) + -- If live is 2 (SBS) but de-facto single, make it so. + if live_signal_num == 2 and t >= zoom_end and zoom_dst == 1.0 then + live_signal_num = 0 + end + + if live_signal_num == preview_signal_num then + return {} + end + + if live_signal_num == 2 and t >= zoom_start and t <= zoom_end then + -- Zoom in progress. + return {"Cut"} + end + + if (live_signal_num == 0 and preview_signal_num == 1) or + (live_signal_num == 1 and preview_signal_num == 0) then + return {"Cut"} + end + + if live_signal_num == 2 and preview_signal_num == 1 then + -- Zoom-out not supported here yet. + return {"Cut"} + end + + if live_signal_num == 2 and preview_signal_num == 0 then + return {"Cut", "Zoom in"} + elseif live_signal_num == 0 and preview_signal_num == 2 then + return {"Cut", "Zoom out"} + end + + return {"Cut"} end function transition_clicked(num, t) - -- Only a cut for now. - local temp = live_signal_num; - live_signal_num = preview_signal_num; - preview_signal_num = temp; + if num == 0 then + -- Cut. + local temp = live_signal_num + live_signal_num = preview_signal_num + preview_signal_num = temp + + if live_signal_num == 2 then + -- Just cut to SBS, we need to reset any zooms. + zoom_src = 1.0 + zoom_dst = 0.0 + zoom_start = -2.0 + zoom_end = -1.0 + end + elseif num == 1 then + -- Zoom. + + -- If live is 2 (SBS) but de-facto single, make it so. + if live_signal_num == 2 and t >= zoom_end and zoom_dst == 1.0 then + live_signal_num = 0 + end + + if live_signal_num == preview_signal_num then + -- Nothing to do. + return + end + + if (live_signal_num == 0 and preview_signal_num == 1) or + (live_signal_num == 1 and preview_signal_num == 0) then + -- We can't zoom between these. Just make a cut. + io.write("Cutting from " .. live_signal_num .. " to " .. live_signal_num .. "\n") + local temp = live_signal_num + live_signal_num = preview_signal_num + preview_signal_num = temp + return + end + + if live_signal_num == 2 and preview_signal_num == 1 then + io.write("NOT SUPPORTED YET\n") + return + end + + if live_signal_num == 2 and preview_signal_num == 0 then + -- Zoom in from SBS to single. + zoom_start = t + zoom_end = t + 1.0 + zoom_src = 0.0 + zoom_dst = 1.0 + preview_signal_num = 2 + elseif live_signal_num == 0 and preview_signal_num == 2 then + -- Zoom out from single to SBS. + zoom_start = t + zoom_end = t + 1.0 + zoom_src = 1.0 + zoom_dst = 0.0 + preview_signal_num = 0 + live_signal_num = 2 + end + end end -function channel_clicked(num, t) - -- Presumably change the preview here. - io.write("STUB: channel_clicked\n"); +function channel_clicked(num) + preview_signal_num = num end -- Called every frame. Get the chain for displaying at input , -- where 0 is live, 1 is preview, 2 is the first channel to display --- in the bottom bar, and so on up to num_channels()+1. t is the +-- in the bottom bar, and so on up to num_channels()+1. t is the -- current time in seconds. width and height are the dimensions of -- the output, although you can ignore them if you don't need them -- (they're useful if you want to e.g. know what to resample by). +-- +-- You should return two objects; the chain itself, and then a +-- function (taking no parameters) that is run just before rendering. +-- The function needs to call connect_signal on any inputs, so that +-- it gets updated video data for the given frame. (You are allowed +-- to switch which input your input is getting from between frames, +-- but not calling connect_signal results in undefined behavior.) -- If you want to change any parameters in the chain, this is also -- the right place. -- @@ -63,29 +209,173 @@ end -- if and only if num==0. function get_chain(num, t, width, height) if num == 0 then -- Live. + if live_signal_num == 0 or live_signal_num == 1 then -- Plain inputs. + prepare = function() + simple_chain_hq_input:connect_signal(live_signal_num) + end + return simple_chain_hq, prepare + end + + -- SBS code (live_signal_num == 2). + if t > zoom_end and zoom_dst == 1.0 then + -- Special case: Show only the single image on screen. + prepare = function() + simple_chain_hq_input:connect_signal(0) + end + return simple_chain_hq, prepare + end prepare = function() - input0:connect_signal(live_signal_num); - wb_effect:set_float("output_color_temperature", 3500.0 + t * 100.0); + if t < zoom_start then + prepare_sbs_chain(main_chain_hq, zoom_src, width, height) + elseif t > zoom_end then + prepare_sbs_chain(main_chain_hq, zoom_dst, width, height) + else + local tt = (t - zoom_start) / (zoom_end - zoom_start) + -- Smooth it a bit. + tt = math.sin(tt * 3.14159265358 * 0.5) + prepare_sbs_chain(main_chain_hq, zoom_src + (zoom_dst - zoom_src) * tt, width, height) + end end - return main_chain, prepare; + return main_chain_hq.chain, prepare end if num == 1 then -- Preview. - prepare = function() - simple_chain_input:connect_signal(preview_signal_num); - end - return simple_chain, prepare; + num = preview_signal_num + 2 end if num == 2 then prepare = function() - simple_chain_input:connect_signal(0); + simple_chain_lq_input:connect_signal(0) end - return simple_chain, prepare; + return simple_chain_lq, prepare end if num == 3 then prepare = function() - simple_chain_input:connect_signal(1); + simple_chain_lq_input:connect_signal(1) + end + return simple_chain_lq, prepare + end + if num == 4 then + prepare = function() + prepare_sbs_chain(main_chain_lq, 0.0, width, height) end - return simple_chain, prepare; + return main_chain_lq.chain, prepare + end +end + +function place_rectangle(resample_effect, resize_effect, padding_effect, x0, y0, x1, y1, screen_width, screen_height) + local srcx0 = 0.0 + local srcx1 = 1.0 + local srcy0 = 0.0 + local srcy1 = 1.0 + + -- Cull. + if x0 > screen_width or x1 < 0.0 or y0 > screen_height or y1 < 0.0 then + resample_effect:set_int("width", 1) + resample_effect:set_int("height", 1) + resample_effect:set_float("zoom_x", screen_width) + resample_effect:set_float("zoom_y", screen_height) + padding_effect:set_int("left", screen_width + 100) + padding_effect:set_int("top", screen_height + 100) + return + end + + -- Clip. (TODO: Clip on upper/left sides, too.) + if x1 > screen_width then + srcx1 = (screen_width - x0) / (x1 - x0) + x1 = screen_width + end + if y1 > screen_height then + srcy1 = (screen_height - y0) / (y1 - y0) + y1 = screen_height end + + if resample_effect ~= nil then + -- High-quality resampling. + local x_subpixel_offset = x0 - math.floor(x0) + local y_subpixel_offset = y0 - math.floor(y0) + + -- Resampling must be to an integral number of pixels. Round up, + -- and then add an extra pixel so we have some leeway for the border. + local width = math.ceil(x1 - x0) + 1 + local height = math.ceil(y1 - y0) + 1 + resample_effect:set_int("width", width) + resample_effect:set_int("height", height) + + -- Correct the discrepancy with zoom. (This will leave a small + -- excess edge of pixels and subpixels, which we'll correct for soon.) + local zoom_x = (x1 - x0) / (width * (srcx1 - srcx0)) + local zoom_y = (y1 - y0) / (height * (srcy1 - srcy0)) + resample_effect:set_float("zoom_x", zoom_x) + resample_effect:set_float("zoom_y", zoom_y) + resample_effect:set_float("zoom_center_x", 0.0) + resample_effect:set_float("zoom_center_y", 0.0) + + -- Padding must also be to a whole-pixel offset. + padding_effect:set_int("left", math.floor(x0)) + padding_effect:set_int("top", math.floor(y0)) + + -- Correct _that_ discrepancy by subpixel offset in the resampling. + resample_effect:set_float("left", -x_subpixel_offset / zoom_x) + resample_effect:set_float("top", -y_subpixel_offset / zoom_y) + + -- Finally, adjust the border so it is exactly where we want it. + padding_effect:set_float("border_offset_left", x_subpixel_offset) + padding_effect:set_float("border_offset_right", x1 - (math.floor(x0) + width)) + padding_effect:set_float("border_offset_top", y_subpixel_offset) + padding_effect:set_float("border_offset_bottom", y1 - (math.floor(y0) + height)) + else + -- Lower-quality simple resizing. + local width = round(x1 - x0) + local height = round(y1 - y0) + resize_effect:set_int("width", width) + resize_effect:set_int("height", height) + + -- Padding must also be to a whole-pixel offset. + padding_effect:set_int("left", math.floor(x0)) + padding_effect:set_int("top", math.floor(y0)) + end +end + +-- This is broken, of course (even for positive numbers), but Lua doesn't give us access to real rounding. +function round(x) + return math.floor(x + 0.5) end +function prepare_sbs_chain(chain, t, screen_width, screen_height) + chain.input0.input:connect_signal(0) + chain.input1.input:connect_signal(1) + + -- First input is positioned (16,48) from top-left. + local width0 = round(848 * screen_width/1280.0) + local height0 = round(width0 * 9.0 / 16.0) + + local top0 = 48 * screen_height/720.0 + local left0 = 16 * screen_width/1280.0 + local bottom0 = top0 + height0 + local right0 = left0 + width0 + + -- Second input is positioned (16,48) from the bottom-right. + local width1 = 384 * screen_width/1280.0 + local height1 = 216 * screen_height/720.0 + + local bottom1 = screen_height - 48 * screen_height/720.0 + local right1 = screen_width - 16 * screen_width/1280.0 + local top1 = bottom1 - height1 + local left1 = right1 - width1 + + -- Interpolate between the fullscreen and side-by-side views. + local scale0 = 1.0 + t * (1280.0 / 848.0 - 1.0) + local tx0 = 0.0 + t * (-left0 * scale0) + local ty0 = 0.0 + t * (-top0 * scale0) + + top0 = top0 * scale0 + ty0 + bottom0 = bottom0 * scale0 + ty0 + left0 = left0 * scale0 + tx0 + right0 = right0 * scale0 + tx0 + + top1 = top1 * scale0 + ty0 + bottom1 = bottom1 * scale0 + ty0 + left1 = left1 * scale0 + tx0 + right1 = right1 * scale0 + tx0 + place_rectangle(chain.input0.resample_effect, chain.input0.resize_effect, chain.input0.padding_effect, left0, top0, right0, bottom0, screen_width, screen_height) + place_rectangle(chain.input1.resample_effect, chain.input1.resize_effect, chain.input1.padding_effect, left1, top1, right1, bottom1, screen_width, screen_height) +end