X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=util.cpp;h=da6057e52f13b4ad4af9ca82a4c83acab6d23388;hb=1bd97eb70a6fcb913bf954e369bc1a90ba17f74e;hp=e266fb813921e606abd95a374f0a5772c0fd1edb;hpb=419bbfe5e46add3df115882dbf489ccfe080d2f9;p=movit diff --git a/util.cpp b/util.cpp index e266fb8..da6057e 100644 --- a/util.cpp +++ b/util.cpp @@ -219,7 +219,7 @@ string output_glsl_vec3(const string &name, float x, float y, float z) } template -void combine_two_samples(float w1, float w2, float pos1, float pos2, unsigned size, +void combine_two_samples(float w1, float w2, float pos1, float pos2, float num_subtexels, float inv_num_subtexels, DestFloat *offset, DestFloat *total_weight, float *sum_sq_error) { assert(movit_initialized); @@ -238,9 +238,7 @@ void combine_two_samples(float w1, float w2, float pos1, float pos2, unsigned si // Round to the minimum number of bits we have measured earlier. // The card will do this for us anyway, but if we know what the real z // is, we can pick a better total_weight below. - z *= size; // Move to pixel coordinates, - z = lrintf(z / movit_texel_subpixel_precision) * movit_texel_subpixel_precision; // Round. - z /= size; // Move back to normalized coordinates. + z = lrintf(z * num_subtexels) * inv_num_subtexels; // Choose total weight w so that we minimize total squared error // for the effective weights: @@ -255,7 +253,7 @@ void combine_two_samples(float w1, float w2, float pos1, float pos2, unsigned si // w = (a(1-z) + bz) / ((1-z)² + z²) // // If z had infinite precision, this would simply reduce to w = w1 + w2. - *total_weight = (w1 * (1 - z) + w2 * z) / (z * z + (1 - z) * (1 - z)); + *total_weight = (w1 + z * (w2 - w1)) / (z * z + (1 - z) * (1 - z)); if (sum_sq_error != NULL) { float err1 = *total_weight * (1 - z) - w1; @@ -266,11 +264,11 @@ void combine_two_samples(float w1, float w2, float pos1, float pos2, unsigned si // Explicit instantiations. template -void combine_two_samples(float w1, float w2, float pos1, float pos2, unsigned size, +void combine_two_samples(float w1, float w2, float pos1, float pos2, float num_subtexels, float inv_num_subtexels, float *offset, float *total_weight, float *sum_sq_error); template -void combine_two_samples(float w1, float w2, float pos1, float pos2, unsigned size, +void combine_two_samples(float w1, float w2, float pos1, float pos2, float num_subtexels, float inv_num_subtexels, fp16_int_t *offset, fp16_int_t *total_weight, float *sum_sq_error); GLuint fill_vertex_attribute(GLuint glsl_program_num, const string &attribute_name, GLint size, GLenum type, GLsizeiptr data_size, const GLvoid *data)