X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=util.h;h=1fa4e7823efd65666dc1d6ba0acaa659b28b994d;hb=d8b01c80815f74603eddd2b8f66249a967fa7bab;hp=77841023363b862a834c86ee9367b28038650b4e;hpb=8ea03db1932e4a76f457e0ecdfe31a4c8be0e0eb;p=movit
diff --git a/util.h b/util.h
index 7784102..1fa4e78 100644
--- a/util.h
+++ b/util.h
@@ -24,6 +24,10 @@ void hsv2rgb_normalized(float h, float s, float v, float *r, float *g, float *b)
// Dies if the file does not exist.
std::string read_file(const std::string &filename);
+// Reads ., .130. or .300es. and
+// returns its contents, depending on .
+std::string read_version_dependent_file(const std::string &base, const std::string &extension);
+
// Compile the given GLSL shader (typically a vertex or fragment shader)
// and return the object number.
GLuint compile_shader(const std::string &shader_src, GLenum type);
@@ -34,6 +38,9 @@ void print_3x3_matrix(const Eigen::Matrix3d &m);
// Output a GLSL 3x3 matrix declaration.
std::string output_glsl_mat3(const std::string &name, const Eigen::Matrix3d &m);
+// Calculate a / b, rounding up. Does not handle overflow correctly.
+unsigned div_round_up(unsigned a, unsigned b);
+
// Calculate where to sample, and with what weight, if one wants to use
// the GPU's bilinear hardware to sample w1 * x[0] + w2 * x[1].
//
@@ -50,6 +57,15 @@ GLuint fill_vertex_attribute(GLuint glsl_program_num, const std::string &attribu
// Clean up after fill_vertex_attribute().
void cleanup_vertex_attribute(GLuint glsl_program_num, const std::string &attribute_name, GLuint vbo);
+// If v is not already a power of two, return the first higher power of two.
+unsigned next_power_of_two(unsigned v);
+
+// Get a pointer that represents the current OpenGL context, in a cross-platform way.
+// This is not intended for anything but identification (ie., so you can associate
+// different FBOs with different contexts); you should probably not try to cast it
+// back into anything you intend to pass into OpenGL.
+void *get_gl_context_identifier();
+
} // namespace movit
#ifdef NDEBUG