X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=util.h;h=432171ac015d3fd5921b5eb9fe9c0ccffd92b9b3;hb=b09a4cb8dec09bcd1e42026d5b229b57e620e47c;hp=4834bbdf4a86f4dc6048183f6f74d8b1259e3f10;hpb=243f8ea98271c0680a8e99e4465ac0075e55e3a5;p=movit diff --git a/util.h b/util.h index 4834bbd..432171a 100644 --- a/util.h +++ b/util.h @@ -7,6 +7,7 @@ #include #include +#include #include "opengl.h" @@ -19,9 +20,6 @@ void hsv2rgb(float h, float s, float v, float *r, float *g, float *b); // (ie. color luminance is as if S=0). void hsv2rgb_normalized(float h, float s, float v, float *r, float *g, float *b); -// Column major (same as OpenGL). -typedef double Matrix3x3[9]; - // Read a file from disk and return its contents. // Dies if the file does not exist. std::string read_file(const std::string &filename); @@ -30,17 +28,27 @@ std::string read_file(const std::string &filename); // and return the object number. GLuint compile_shader(const std::string &shader_src, GLenum type); -// Compute a * b. -void multiply_3x3_matrices(const Matrix3x3 a, const Matrix3x3 b, Matrix3x3 result); - -// Compute M * [x0 x1 x2]'. -void multiply_3x3_matrix_float3(const Matrix3x3 M, float x0, float x1, float x2, float *y0, float *y1, float *y2); - -// Compute m^-1. Result is undefined if the matrix is singular or near-singular. -void invert_3x3_matrix(const Matrix3x3 m, Matrix3x3 result); - // Print a 3x3 matrix to standard output. Useful for debugging. -void print_3x3_matrix(const Matrix3x3 m); +void print_3x3_matrix(const Eigen::Matrix3d &m); + +// Output a GLSL 3x3 matrix declaration. +std::string output_glsl_mat3(const std::string &name, const Eigen::Matrix3d &m); + +// Calculate where to sample, and with what weight, if one wants to use +// the GPU's bilinear hardware to sample w1 * x[0] + w2 * x[1]. +static inline void combine_two_samples(float w1, float w2, float *offset, float *total_weight) +{ + assert(w1 * w2 >= 0.0f); // Should not have differing signs. + if (fabs(w1 + w2) < 1e-6) { + *offset = 0.5f; + *total_weight = 0.0f; + } else { + *offset = w2 / (w1 + w2); + *total_weight = w1 + w2; + } + assert(*offset >= 0.0f); + assert(*offset <= 1.0f); +} #ifdef NDEBUG #define check_error()