X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=util.h;h=577140b50f3ba7a05796a61f27a6683606c6b227;hb=532dc15e43ee8c26de0e9f13bc56d92b4a6b1379;hp=f5b5dd368f4665c25d2e3c438714c2696cf90234;hpb=2fd06b9c44225d1e740cb2de08a9dfa5c9cd0031;p=movit diff --git a/util.h b/util.h index f5b5dd3..577140b 100644 --- a/util.h +++ b/util.h @@ -8,6 +8,7 @@ #include #include #include +#include "defs.h" #define BUFFER_OFFSET(i) ((char *)NULL + (i)) @@ -58,7 +59,8 @@ enum CombineRoundingBehavior { // number of distinct accessible subtexels in the given mipmap level, // calculated by num_texels / movit_texel_subpixel_precision. It is a float // for performance reasons, even though it is expected to be a whole number. -// is simply its inverse (1/x). +// is simply its inverse (1/x). is +// (pos2-pos1) and is 1/(pos2-pos1). // // Note that since the GPU might have limited precision in its linear // interpolation, the effective weights might be different from the ones you @@ -71,7 +73,7 @@ enum CombineRoundingBehavior { // rounded fp16 value. This enables more precise calculation of total_weight // and sum_sq_error. template -void combine_two_samples(float w1, float w2, float pos1, float pos2, float num_subtexels, float inv_num_subtexels, +void combine_two_samples(float w1, float w2, float pos1, float pos1_pos2_diff, float inv_pos1_pos2_diff, float num_subtexels, float inv_num_subtexels, DestFloat *offset, DestFloat *total_weight, float *sum_sq_error); // Create a VBO with the given data. Returns the VBO number. @@ -93,12 +95,15 @@ unsigned next_power_of_two(unsigned v); // back into anything you intend to pass into OpenGL. void *get_gl_context_identifier(); +// Used in the check_error() macro, below. +void abort_gl_error(GLenum err, const char *filename, int line) DOES_NOT_RETURN; + } // namespace movit #ifdef NDEBUG #define check_error() #else -#define check_error() { int err = glGetError(); if (err != GL_NO_ERROR) { printf("GL error 0x%x at %s:%d\n", err, __FILE__, __LINE__); abort(); } } +#define check_error() { GLenum err = glGetError(); if (err != GL_NO_ERROR) { movit::abort_gl_error(err, __FILE__, __LINE__); } } #endif // CHECK() is like assert(), but retains any side effects no matter the compilation mode.