X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=util.h;h=627c62934d7ce857ef4bb2263e35c6d1e30d4ec9;hb=d398770154ecc4bc95282dc45656789dd5686309;hp=e12c2c422e114f72c5e2739af2a94a8fec575688;hpb=ac4fc36aa70ffefb6b9632dc0abea5cbbce5387b;p=movit diff --git a/util.h b/util.h index e12c2c4..627c629 100644 --- a/util.h +++ b/util.h @@ -11,6 +11,8 @@ #define BUFFER_OFFSET(i) ((char *)NULL + (i)) +namespace movit { + // Converts a HSV color to RGB. Assumes h in [0, 2pi> or [-pi, pi> void hsv2rgb(float h, float s, float v, float *r, float *g, float *b); @@ -41,16 +43,19 @@ std::string output_glsl_mat3(const std::string &name, const Eigen::Matrix3d &m); // (estimated) squared errors of the two weights. void combine_two_samples(float w1, float w2, float *offset, float *total_weight, float *sum_sq_error); +// Create a VBO with the given data, and bind it to the vertex attribute +// with name . Returns the VBO number. +GLuint fill_vertex_attribute(GLuint glsl_program_num, const std::string &attribute_name, GLint size, GLenum type, GLsizeiptr data_size, const GLvoid *data); + +// Clean up after fill_vertex_attribute(). +void cleanup_vertex_attribute(GLuint glsl_program_num, const std::string &attribute_name, GLuint vbo); + +} // namespace movit + #ifdef NDEBUG #define check_error() #else -#define check_error() { int err = glGetError(); if (err != GL_NO_ERROR) { printf("GL error 0x%x at %s:%d\n", err, __FILE__, __LINE__); exit(1); } } -#endif - -#ifdef __GNUC__ -#define MUST_CHECK_RESULT __attribute__((warn_unused_result)) -#else -#define MUST_CHECK_RESULT +#define check_error() { int err = glGetError(); if (err != GL_NO_ERROR) { printf("GL error 0x%x at %s:%d\n", err, __FILE__, __LINE__); abort(); } } #endif // CHECK() is like assert(), but retains any side effects no matter the compilation mode.