X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=util.h;h=c59231d205d2537c4ec965a4b5b85cf4162ff8f4;hb=583151ff64eaa763508e09940b8db9097dc049dc;hp=f62618c404325ef7ef44f2b5b02326e208fc32c7;hpb=ca4d87878bb32c7d672ac00f41ca0292f19acfcb;p=movit diff --git a/util.h b/util.h index f62618c..c59231d 100644 --- a/util.h +++ b/util.h @@ -34,6 +34,9 @@ void print_3x3_matrix(const Eigen::Matrix3d &m); // Output a GLSL 3x3 matrix declaration. std::string output_glsl_mat3(const std::string &name, const Eigen::Matrix3d &m); +// Calculate a / b, rounding up. Does not handle overflow correctly. +unsigned div_round_up(unsigned a, unsigned b); + // Calculate where to sample, and with what weight, if one wants to use // the GPU's bilinear hardware to sample w1 * x[0] + w2 * x[1]. // @@ -43,6 +46,13 @@ std::string output_glsl_mat3(const std::string &name, const Eigen::Matrix3d &m); // (estimated) squared errors of the two weights. void combine_two_samples(float w1, float w2, float *offset, float *total_weight, float *sum_sq_error); +// Create a VBO with the given data, and bind it to the vertex attribute +// with name . Returns the VBO number. +GLuint fill_vertex_attribute(GLuint glsl_program_num, const std::string &attribute_name, GLint size, GLenum type, GLsizeiptr data_size, const GLvoid *data); + +// Clean up after fill_vertex_attribute(). +void cleanup_vertex_attribute(GLuint glsl_program_num, const std::string &attribute_name, GLuint vbo); + } // namespace movit #ifdef NDEBUG