X-Git-Url: https://git.sesse.net/?a=blobdiff_plain;f=ycbcr_input.cpp;h=cf6632f2391bcf8fc49afed13b11513dc428b565;hb=bff07c51f937a4fdf005d31ef7e064467db67511;hp=dc5e4d9fd2db9e619d9b680583b6c1f514f65220;hpb=9e219b96e914b2e5709ba3c3345afdc3cf13a78d;p=movit diff --git a/ycbcr_input.cpp b/ycbcr_input.cpp index dc5e4d9..cf6632f 100644 --- a/ycbcr_input.cpp +++ b/ycbcr_input.cpp @@ -65,7 +65,6 @@ YCbCrInput::YCbCrInput(const ImageFormat &image_format, unsigned width, unsigned height) : image_format(image_format), ycbcr_format(ycbcr_format), - needs_mipmaps(false), width(width), height(height), resource_pool(NULL) @@ -84,8 +83,6 @@ YCbCrInput::YCbCrInput(const ImageFormat &image_format, heights[2] = height / ycbcr_format.chroma_subsampling_y; pixel_data[0] = pixel_data[1] = pixel_data[2] = NULL; - - register_int("needs_mipmaps", &needs_mipmaps); } YCbCrInput::~YCbCrInput() @@ -143,7 +140,8 @@ void YCbCrInput::set_gl_state(GLuint glsl_program_num, const string& prefix, uns string YCbCrInput::output_fragment_shader() { - float coeff[3], offset[3], scale[3]; + float coeff[3], offset[3]; + double scale[3]; switch (ycbcr_format.luma_coefficients) { case YCBCR_REC_601: @@ -209,34 +207,25 @@ string YCbCrInput::output_fragment_shader() // Inverting the matrix gives us what we need to go from YCbCr back to RGB. Matrix3d ycbcr_to_rgb = rgb_to_ycbcr.inverse(); + // Fold in the scaling. + ycbcr_to_rgb *= Map(scale).asDiagonal(); + string frag_shader; frag_shader = output_glsl_mat3("PREFIX(inv_ycbcr_matrix)", ycbcr_to_rgb); - - char buf[256]; - sprintf(buf, "const vec3 PREFIX(offset) = vec3(%.8f, %.8f, %.8f);\n", - offset[0], offset[1], offset[2]); - frag_shader += buf; - - sprintf(buf, "const vec3 PREFIX(scale) = vec3(%.8f, %.8f, %.8f);\n", - scale[0], scale[1], scale[2]); - frag_shader += buf; + frag_shader += output_glsl_vec3("PREFIX(offset)", offset[0], offset[1], offset[2]); float cb_offset_x = compute_chroma_offset( ycbcr_format.cb_x_position, ycbcr_format.chroma_subsampling_x, widths[1]); float cb_offset_y = compute_chroma_offset( ycbcr_format.cb_y_position, ycbcr_format.chroma_subsampling_y, heights[1]); - sprintf(buf, "const vec2 PREFIX(cb_offset) = vec2(%.8f, %.8f);\n", - cb_offset_x, cb_offset_y); - frag_shader += buf; + frag_shader += output_glsl_vec2("PREFIX(cb_offset)", cb_offset_x, cb_offset_y); float cr_offset_x = compute_chroma_offset( ycbcr_format.cr_x_position, ycbcr_format.chroma_subsampling_x, widths[2]); float cr_offset_y = compute_chroma_offset( ycbcr_format.cr_y_position, ycbcr_format.chroma_subsampling_y, heights[2]); - sprintf(buf, "const vec2 PREFIX(cr_offset) = vec2(%.8f, %.8f);\n", - cr_offset_x, cr_offset_y); - frag_shader += buf; + frag_shader += output_glsl_vec2("PREFIX(cr_offset)", cr_offset_x, cr_offset_y); frag_shader += read_file("ycbcr_input.frag"); return frag_shader;