using std::cout;
using std::endl;
-static inline bool isZero(char c) { return c == '0'; }
-struct PieceLetters : public std::map<char, Piece> {
+////
+//// Position's static data definitions
+////
+
+Key Position::zobrist[2][8][64];
+Key Position::zobEp[64];
+Key Position::zobCastle[16];
+Key Position::zobSideToMove;
+Key Position::zobExclusion;
+
+Score Position::PieceSquareTable[16][64];
+
+// Material values used by SEE, indexed by PieceType
+const Value Position::seeValues[] = {
+ VALUE_ZERO,
+ PawnValueMidgame, KnightValueMidgame, BishopValueMidgame,
+ RookValueMidgame, QueenValueMidgame, QueenValueMidgame*10
+};
+
+
+namespace {
+
+ // Bonus for having the side to move (modified by Joona Kiiski)
+ const Score TempoValue = make_score(48, 22);
+
+ bool isZero(char c) { return c == '0'; }
+
+ struct PieceLetters : public std::map<char, Piece> {
PieceLetters() {
assert(false);
return 0;
}
-};
-
-
-////
-//// Constants and variables
-////
-
-/// Bonus for having the side to move (modified by Joona Kiiski)
-
-static const Score TempoValue = make_score(48, 22);
-
-
-Key Position::zobrist[2][8][64];
-Key Position::zobEp[64];
-Key Position::zobCastle[16];
-Key Position::zobSideToMove;
-Key Position::zobExclusion;
-
-Score Position::PieceSquareTable[16][64];
-
-static PieceLetters pieceLetters;
-
-// Material values used by SEE, indexed by PieceType
-const Value Position::seeValues[] = {
- VALUE_ZERO, PawnValueMidgame, KnightValueMidgame, BishopValueMidgame,
- RookValueMidgame, QueenValueMidgame, QueenValueMidgame*10
-};
+ } pieceLetters;
+}
-/// Constructors
+/// CheckInfo c'tor
CheckInfo::CheckInfo(const Position& pos) {
#include "value.h"
+namespace {
////
//// Constants modified by Joona Kiiski
////
-static const Value MP = PawnValueMidgame;
-static const Value MK = KnightValueMidgame;
-static const Value MB = BishopValueMidgame;
-static const Value MR = RookValueMidgame;
-static const Value MQ = QueenValueMidgame;
+const Value MP = PawnValueMidgame;
+const Value MK = KnightValueMidgame;
+const Value MB = BishopValueMidgame;
+const Value MR = RookValueMidgame;
+const Value MQ = QueenValueMidgame;
-static const int MgPST[][64] = {
+const Value EP = PawnValueEndgame;
+const Value EK = KnightValueEndgame;
+const Value EB = BishopValueEndgame;
+const Value ER = RookValueEndgame;
+const Value EQ = QueenValueEndgame;
+
+const int MgPST[][64] = {
{ },
{// Pawn
// A B C D E F G H
}
};
-static const Value EP = PawnValueEndgame;
-static const Value EK = KnightValueEndgame;
-static const Value EB = BishopValueEndgame;
-static const Value ER = RookValueEndgame;
-static const Value EQ = QueenValueEndgame;
-
-static const int EgPST[][64] = {
+const int EgPST[][64] = {
{ },
{// Pawn
// A B C D E F G H
}
};
+} // namespace
#endif // !defined(PSQTAB_H_INCLUDED)