This is consistent with the current mouse filter, and how people tend
to interpret the horizontal and vertical words. Until now, VLC would
refer to the rotational axis direction rather than the direction of the
changed dimension.
Fixes: LB#568750
- case TRANSFORM_MODE_HFLIP:
+ case TRANSFORM_MODE_VFLIP:
for( i_index = 0 ; i_index < p_pic->i_planes ; i_index++ )
{
uint8_t *p_in = p_pic->p[i_index].p_pixels;
for( i_index = 0 ; i_index < p_pic->i_planes ; i_index++ )
{
uint8_t *p_in = p_pic->p[i_index].p_pixels;
- case TRANSFORM_MODE_VFLIP:
+ case TRANSFORM_MODE_HFLIP:
for( i_index = 0 ; i_index < p_pic->i_planes ; i_index++ )
{
uint8_t *p_in = p_pic->p[i_index].p_pixels;
for( i_index = 0 ; i_index < p_pic->i_planes ; i_index++ )
{
uint8_t *p_in = p_pic->p[i_index].p_pixels;
switch( p_vout->p_sys->i_mode )
{
switch( p_vout->p_sys->i_mode )
{
- case TRANSFORM_MODE_HFLIP:
+ case TRANSFORM_MODE_VFLIP:
/* Fall back on the default implementation */
FilterPlanar( p_vout, p_pic, p_outpic );
return;
/* Fall back on the default implementation */
FilterPlanar( p_vout, p_pic, p_outpic );
return;
- case TRANSFORM_MODE_VFLIP:
+ case TRANSFORM_MODE_HFLIP:
for( i_index = 0 ; i_index < p_pic->i_planes ; i_index++ )
{
uint8_t *p_in = p_pic->p[i_index].p_pixels;
for( i_index = 0 ; i_index < p_pic->i_planes ; i_index++ )
{
uint8_t *p_in = p_pic->p[i_index].p_pixels;