Create a buffer from the data instead and use the buffer destructor to free the
DeckLink frame. This avoids a memcpy of the frame data.
Signed-off-by: Marton Balint <cus@passwd.hu>
{bmdModeUnknown, 0, -1, -1, -1}
};
+extern "C" {
+static void decklink_object_free(void *opaque, uint8_t *data)
+{
+ IUnknown *obj = (class IUnknown *)opaque;
+ obj->Release();
+}
+}
+
static int get_vanc_line_idx(BMDDisplayMode mode)
{
unsigned int i;
}
}
+ pkt.buf = av_buffer_create(pkt.data, pkt.size, decklink_object_free, videoFrame, 0);
+ if (pkt.buf)
+ videoFrame->AddRef();
+
if (avpacket_queue_put(&ctx->queue, &pkt) < 0) {
++ctx->dropped;
}