if( !p_effect->p_data )
{
- p_effect->p_data=(void *)calloc( 80, sizeof(int) );
+ p_effect->p_data = calloc( 80, sizeof(int) );
if( !p_effect->p_data )
{
free( p_s16_buff );
}
peaks =(int *)p_effect->p_data;
- height = (int *)malloc( i_nb_bands * sizeof(int) );
+ height = malloc( i_nb_bands * sizeof(int) );
if( !height)
{
free( p_effect->p_data );
if( !p_effect->p_data )
{
/* Allocate memory to save hand positions */
- p_effect->p_data = (void *)malloc( 2 * sizeof(float) );
+ p_effect->p_data = malloc( 2 * sizeof(float) );
i_value = p_effect->p_data;
i_value[0] = i_value_l;
i_value[1] = i_value_r;