From: Reimar Döffinger Date: Sun, 15 Feb 2009 12:31:01 +0000 (+0000) Subject: Place spaces consistently in pointer types in vdpau.c X-Git-Url: https://git.sesse.net/?a=commitdiff_plain;h=06aae1238f270681b31aecb0fa0ecd90670c1218;p=ffmpeg Place spaces consistently in pointer types in vdpau.c Originally committed as revision 17320 to svn://svn.ffmpeg.org/ffmpeg/trunk --- diff --git a/libavcodec/vdpau.c b/libavcodec/vdpau.c index 8eb806a1a03..0ed413ad684 100644 --- a/libavcodec/vdpau.c +++ b/libavcodec/vdpau.c @@ -41,12 +41,12 @@ void ff_vdpau_h264_set_reference_frames(MpegEncContext *s) { H264Context *h = s->avctx->priv_data; - struct vdpau_render_state * render, * render_ref; - VdpReferenceFrameH264 * rf, * rf2; - Picture * pic; + struct vdpau_render_state *render, *render_ref; + VdpReferenceFrameH264 *rf, *rf2; + Picture *pic; int i, list, pic_frame_idx; - render = (struct vdpau_render_state*)s->current_picture_ptr->data[0]; + render = (struct vdpau_render_state *)s->current_picture_ptr->data[0]; assert(render); rf = &render->info.h264.referenceFrames[0]; @@ -62,7 +62,7 @@ void ff_vdpau_h264_set_reference_frames(MpegEncContext *s) continue; pic_frame_idx = pic->long_ref ? pic->pic_id : pic->frame_num; - render_ref = (struct vdpau_render_state*)pic->data[0]; + render_ref = (struct vdpau_render_state *)pic->data[0]; assert(render_ref); rf2 = &render->info.h264.referenceFrames[0]; @@ -110,9 +110,9 @@ void ff_vdpau_h264_set_reference_frames(MpegEncContext *s) void ff_vdpau_add_data_chunk(MpegEncContext *s, const uint8_t *buf, int buf_size) { - struct vdpau_render_state * render; + struct vdpau_render_state *render; - render = (struct vdpau_render_state*)s->current_picture_ptr->data[0]; + render = (struct vdpau_render_state *)s->current_picture_ptr->data[0]; assert(render); render->bitstream_buffers= av_fast_realloc( @@ -130,9 +130,9 @@ void ff_vdpau_add_data_chunk(MpegEncContext *s, void ff_vdpau_h264_picture_complete(MpegEncContext *s) { H264Context *h = s->avctx->priv_data; - struct vdpau_render_state * render; + struct vdpau_render_state *render; - render = (struct vdpau_render_state*)s->current_picture_ptr->data[0]; + render = (struct vdpau_render_state *)s->current_picture_ptr->data[0]; assert(render); render->info.h264.slice_count = h->slice_num; @@ -181,10 +181,10 @@ void ff_vdpau_h264_picture_complete(MpegEncContext *s) void ff_vdpau_mpeg_picture_complete(MpegEncContext *s, const uint8_t *buf, int buf_size, int slice_count) { - struct vdpau_render_state * render, * last, * next; + struct vdpau_render_state *render, *last, *next; int i; - render = (struct vdpau_render_state*)s->current_picture_ptr->data[0]; + render = (struct vdpau_render_state *)s->current_picture_ptr->data[0]; assert(render); /* fill VdpPictureInfoMPEG1Or2 struct */ @@ -213,12 +213,12 @@ void ff_vdpau_mpeg_picture_complete(MpegEncContext *s, const uint8_t *buf, switch(s->pict_type){ case FF_B_TYPE: - next = (struct vdpau_render_state*)s->next_picture.data[0]; + next = (struct vdpau_render_state *)s->next_picture.data[0]; assert(next); render->info.mpeg.backward_reference = next->surface; // no return here, going to set forward prediction case FF_P_TYPE: - last = (struct vdpau_render_state*)s->last_picture.data[0]; + last = (struct vdpau_render_state *)s->last_picture.data[0]; if (!last) // FIXME: Does this test make sense? last = render; // predict second field from the first render->info.mpeg.forward_reference = last->surface; @@ -237,9 +237,9 @@ void ff_vdpau_vc1_decode_picture(MpegEncContext *s, const uint8_t *buf, int buf_size) { VC1Context *v = s->avctx->priv_data; - struct vdpau_render_state * render, * last, * next; + struct vdpau_render_state *render, *last, *next; - render = (struct vdpau_render_state*)s->current_picture.data[0]; + render = (struct vdpau_render_state *)s->current_picture.data[0]; assert(render); /* fill LvPictureInfoVC1 struct */ @@ -283,12 +283,12 @@ void ff_vdpau_vc1_decode_picture(MpegEncContext *s, const uint8_t *buf, switch(s->pict_type){ case FF_B_TYPE: - next = (struct vdpau_render_state*)s->next_picture.data[0]; + next = (struct vdpau_render_state *)s->next_picture.data[0]; assert(next); render->info.vc1.backward_reference = next->surface; // no break here, going to set forward prediction case FF_P_TYPE: - last = (struct vdpau_render_state*)s->last_picture.data[0]; + last = (struct vdpau_render_state *)s->last_picture.data[0]; if (!last) // FIXME: Does this test make sense? last = render; // predict second field from the first render->info.vc1.forward_reference = last->surface;