From: Steinar H. Gunderson Date: Thu, 5 May 2016 00:10:11 +0000 (+0200) Subject: Turn on filler bits to cap the x264 bitrate from below, to increase smoothness in... X-Git-Tag: 1.3.0~19 X-Git-Url: https://git.sesse.net/?a=commitdiff_plain;h=4c878403cc781a0e591f1ee3a5a97f83c8fae279;p=nageru Turn on filler bits to cap the x264 bitrate from below, to increase smoothness in some situations with low-complexity content. --- diff --git a/x264_encoder.cpp b/x264_encoder.cpp index d2a0cb9..8ee4867 100644 --- a/x264_encoder.cpp +++ b/x264_encoder.cpp @@ -93,6 +93,33 @@ void X264Encoder::init_x264() } else { param.rc.i_vbv_max_bitrate = global_flags.x264_vbv_max_bitrate; } + if (param.rc.i_vbv_max_bitrate > 0) { + // If the user wants VBV control to cap the max rate, it is + // also reasonable to assume that they are fine with the stream + // constantly being around that rate even for very low-complexity + // content; the obvious and extreme example being a static + // black picture. + // + // One would think it's fine to have low-complexity codec use + // less bitrate, but it seems to cause problems in practice; + // e.g. VLC seems to often drop the stream (similar to a buffer + // underrun) in such cases, but only when streaming from Nageru, + // not when reading a dump of the same stream from disk. + // I'm not 100% sure whether it's in VLC (possibly some buffering + // in the HTTP layer), in microhttpd or somewhere in Nageru itself, + // but it's a typical case of problems that can arise. Similarly, + // TCP's congestion control is not always fond of the rate staying + // low for a while and then rising quickly -- a variation on the same + // problem. + // + // We solve this by simply asking x264 to fill in dummy bits + // in these cases, so that the bitrate stays reasonable constant. + // It's a waste of bandwidth, but it makes things go much more + // smoothly in these cases. (We don't do it if VBV control is off + // in general, not the least because it makes no sense and x264 + // thus ignores the parameter.) + param.rc.b_filler = 1; + } // Occasionally players have problem with extremely low quantizers; // be on the safe side. Shouldn't affect quality in any meaningful way.