From: Steinar H. Gunderson Date: Fri, 21 Jul 2023 20:22:46 +0000 (+0200) Subject: Move MainWindow into its own class. X-Git-Url: https://git.sesse.net/?a=commitdiff_plain;h=5ccdfdea87f84fcc4d6c981a88dacd1127ab7106;p=pkanalytics Move MainWindow into its own class. --- diff --git a/main.cpp b/main.cpp index 4caeac3..4654a92 100644 --- a/main.cpp +++ b/main.cpp @@ -12,520 +12,13 @@ #include #include #include "mainwindow.h" -#include "ui_mainwindow.h" #include "events.h" #include "players.h" #include "formations.h" #include "json.h" -#include "video_widget.h" using namespace std; -string format_timestamp(uint64_t pos) -{ - int ms = pos % 1000; - pos /= 1000; - int sec = pos % 60; - pos /= 60; - int min = pos % 60; - int hour = pos / 60; - - char buf[256]; - snprintf(buf, sizeof(buf), "%d:%02d:%02d.%03d", hour, min, sec, ms); - return buf; -} - -MainWindow::MainWindow(EventsModel *events, PlayersModel *players, - FormationsModel *offensive_formations, FormationsModel *defensive_formations) - : events(events), players(players), offensive_formations(offensive_formations), defensive_formations(defensive_formations) -{ - ui = new Ui::MainWindow; - ui->setupUi(this); - - ui->video->open("/home/sesse/dev/stats/ultimate-prores.mkv"); - ui->video->play(); - - ui->event_view->setModel(events); - ui->event_view->setColumnWidth(1, 150); - ui->event_view->setColumnWidth(2, 150); - connect(ui->event_view->selectionModel(), &QItemSelectionModel::currentRowChanged, - [this, events](const QModelIndex ¤t, const QModelIndex &previous) { - uint64_t t = events->get_time(current.row()); - if (t != ui->video->get_position()) { - ui->video->seek_absolute(events->get_time(current.row())); - } else { - // Selection could have changed, so we still need to update. - // (Just calling setPosition() would not give us the signal - // in this case.) - update_ui_from_time(t); - } - }); - - ui->player_view->setModel(players); - ui->player_view->setColumnWidth(0, 30); - ui->player_view->setColumnWidth(1, 20); - ui->player_view->horizontalHeader()->setStretchLastSection(true); - - auto formation_changed = [this](const QModelIndex ¤t, const QModelIndex &previous) { - QTimer::singleShot(1, [=]{ // The selection is wrong until the callback actually returns. - update_action_buttons(ui->video->get_position()); - }); - }; - ui->offensive_formation_view->setModel(offensive_formations); - ui->defensive_formation_view->setModel(defensive_formations); - connect(ui->offensive_formation_view->selectionModel(), &QItemSelectionModel::currentRowChanged, formation_changed); - connect(ui->defensive_formation_view->selectionModel(), &QItemSelectionModel::currentRowChanged, formation_changed); - connect(ui->offensive_formation_view, &QListView::doubleClicked, [this](const QModelIndex &index) { - formation_double_clicked(true, index.row()); - }); - connect(ui->defensive_formation_view, &QListView::doubleClicked, [this](const QModelIndex &index) { - formation_double_clicked(false, index.row()); - }); - - connect(ui->video, &VideoWidget::position_changed, [this](uint64_t pos) { - position_changed(pos); - }); - - // It's not really clear whether PgUp should be forwards or backwards, - // but mpv does at least up = forwards, so that's probably standard. - QShortcut *pgdown = new QShortcut(QKeySequence(Qt::Key_PageDown), this); - connect(pgdown, &QShortcut::activated, [this]() { ui->video->seek(-120000); }); - QShortcut *pgup = new QShortcut(QKeySequence(Qt::Key_PageUp), this); - connect(pgup, &QShortcut::activated, [this]() { ui->video->seek(120000); }); - - connect(ui->minus10s, &QPushButton::clicked, [this]() { ui->video->seek(-10000); }); - connect(ui->plus10s, &QPushButton::clicked, [this]() { ui->video->seek(10000); }); - - connect(ui->minus2s, &QPushButton::clicked, [this]() { ui->video->seek(-2000); }); - connect(ui->plus2s, &QPushButton::clicked, [this]() { ui->video->seek(2000); }); - connect(ui->video, &VideoWidget::mouse_back_clicked, [this]() { ui->video->seek(-2000); }); - connect(ui->video, &VideoWidget::mouse_forward_clicked, [this]() { ui->video->seek(2000); }); - - connect(ui->minus1f, &QPushButton::clicked, [this]() { ui->video->seek_frames(-1); }); - connect(ui->plus1f, &QPushButton::clicked, [this]() { ui->video->seek_frames(1); }); - - connect(ui->play_pause, &QPushButton::clicked, [this]() { - if (playing) { - ui->video->pause(); - ui->play_pause->setText("Play (space)"); - } else { - ui->video->play(); - ui->play_pause->setText("Pause (space)"); - } - playing = !playing; - - // Needs to be set anew when we modify setText(), evidently. - ui->play_pause->setShortcut(QCoreApplication::translate("MainWindow", "Space", nullptr)); - }); - - connect(ui->player_1, &QPushButton::clicked, [this]() { insert_player_event(0); }); - connect(ui->player_2, &QPushButton::clicked, [this]() { insert_player_event(1); }); - connect(ui->player_3, &QPushButton::clicked, [this]() { insert_player_event(2); }); - connect(ui->player_4, &QPushButton::clicked, [this]() { insert_player_event(3); }); - connect(ui->player_5, &QPushButton::clicked, [this]() { insert_player_event(4); }); - connect(ui->player_6, &QPushButton::clicked, [this]() { insert_player_event(5); }); - connect(ui->player_7, &QPushButton::clicked, [this]() { insert_player_event(6); }); - - // Offensive events - connect(ui->offense_label, &ClickableLabel::clicked, [this]() { insert_noplayer_event("set_offense"); }); - connect(ui->catch_, &QPushButton::clicked, [this]() { set_current_event_type("catch"); }); - connect(ui->throwaway, &QPushButton::clicked, [this, events]() { - EventsModel::Status s = events->get_status_at(ui->video->get_position()); - if (s.attack_state == EventsModel::Status::DEFENSE && s.pull_state == EventsModel::Status::PULL_IN_AIR) { - insert_noplayer_event("pull_oob"); - } else { - set_current_event_type("throwaway"); - } - }); - connect(ui->drop, &QPushButton::clicked, [this]() { set_current_event_type("drop"); }); - connect(ui->goal, &QPushButton::clicked, [this]() { set_current_event_type("goal"); }); - connect(ui->offensive_soft_plus, &QPushButton::clicked, [this]() { set_current_event_type("offensive_soft_plus"); }); - connect(ui->offensive_soft_minus, &QPushButton::clicked, [this]() { set_current_event_type("offensive_soft_minus"); }); - connect(ui->pull_or_was_d, &QPushButton::clicked, [this, events]() { - EventsModel::Status s = events->get_status_at(ui->video->get_position()); - if (s.pull_state == EventsModel::Status::SHOULD_PULL) { - set_current_event_type("pull"); - } else if (s.pull_state == EventsModel::Status::PULL_IN_AIR) { - insert_noplayer_event("pull_landed"); - } else if (s.pull_state == EventsModel::Status::NOT_PULLING) { - set_current_event_type("was_d"); - } - }); - - // Defensive events (TODO add more) - connect(ui->interception, &QPushButton::clicked, [this]() { set_current_event_type("interception"); }); - connect(ui->defense_label, &ClickableLabel::clicked, [this]() { insert_noplayer_event("set_defense"); }); - connect(ui->their_throwaway, &QPushButton::clicked, [this]() { insert_noplayer_event("their_throwaway"); }); - connect(ui->their_goal, &QPushButton::clicked, [this]() { insert_noplayer_event("their_goal"); }); - connect(ui->their_pull, &QPushButton::clicked, [this, events]() { - EventsModel::Status s = events->get_status_at(ui->video->get_position()); - if (s.pull_state == EventsModel::Status::SHOULD_PULL) { - insert_noplayer_event("their_pull"); - } - }); - connect(ui->our_defense, &QPushButton::clicked, [this]() { set_current_event_type("defense"); }); - connect(ui->defensive_soft_plus, &QPushButton::clicked, [this]() { set_current_event_type("defensive_soft_plus"); }); - connect(ui->defensive_soft_minus, &QPushButton::clicked, [this]() { set_current_event_type("defensive_soft_minus"); }); - - connect(ui->offensive_formation, &QPushButton::clicked, [this]() { insert_or_change_formation(/*offense=*/true); }); - connect(ui->defensive_formation, &QPushButton::clicked, [this]() { insert_or_change_formation(/*offense=*/false); }); - - // Misc. events - connect(ui->substitution, &QPushButton::clicked, [this]() { make_substitution(); }); - connect(ui->stoppage, &QPushButton::clicked, [this, events]() { - EventsModel::Status s = events->get_status_at(ui->video->get_position()); - if (s.stoppage) { - insert_noplayer_event("restart"); - } else { - insert_noplayer_event("stoppage"); - } - }); - connect(ui->unknown, &QPushButton::clicked, [this]() { insert_noplayer_event("unknown"); }); - - QShortcut *key_delete = new QShortcut(QKeySequence(Qt::Key_Delete), this); - connect(key_delete, &QShortcut::activated, [this]() { ui->delete_->animateClick(); }); - connect(ui->delete_, &QPushButton::clicked, [this]() { delete_current_event(); }); -} - -void MainWindow::position_changed(uint64_t pos) -{ - ui->timestamp->setText(QString::fromUtf8(format_timestamp(pos))); - if (!playing) { - ui->video->pause(); // We only played to get a picture. - } - if (playing) { - QModelIndex row = events->get_last_event_qt(ui->video->get_position()); - ui->event_view->scrollTo(row, QAbstractItemView::PositionAtCenter); - } - update_ui_from_time(pos); -} - -void MainWindow::insert_player_event(int button_id) -{ - uint64_t t = ui->video->get_position(); - vector team = events->sort_team(events->get_team_at(t)); - if (unsigned(button_id) >= team.size()) { - return; - } - int player_id = team[button_id]; - - EventsModel::Status s = events->get_status_at(t); - - ui->event_view->selectionModel()->blockSignals(true); - if (s.attack_state == EventsModel::Status::OFFENSE) { - // TODO: Perhaps not if that player already did the last catch? - ui->event_view->selectRow(events->insert_event(t, player_id, nullopt, "catch")); - } else { - ui->event_view->selectRow(events->insert_event(t, player_id, nullopt)); - } - ui->event_view->selectionModel()->blockSignals(false); - - update_ui_from_time(t); -} - -void MainWindow::insert_noplayer_event(const string &type) -{ - uint64_t t = ui->video->get_position(); - - ui->event_view->selectionModel()->blockSignals(true); - ui->event_view->selectRow(events->insert_event(t, nullopt, nullopt, type)); - ui->event_view->selectionModel()->blockSignals(false); - - update_ui_from_time(t); -} - -void MainWindow::set_current_event_type(const string &type) -{ - QItemSelectionModel *select = ui->event_view->selectionModel(); - if (!select->hasSelection()) { - return; - } - int row = select->selectedRows().front().row(); // Should only be one, due to our selection behavior. - events->set_event_type(row, type); - update_ui_from_time(ui->video->get_position()); -} - -// Formation buttons either modify the existing formation (if we've selected -// a formation change event), or insert a new one (if not). -void MainWindow::insert_or_change_formation(bool offense) -{ - FormationsModel *formations = offense ? offensive_formations : defensive_formations; - QListView *formation_view = offense ? ui->offensive_formation_view : ui->defensive_formation_view; - if (!formation_view->selectionModel()->hasSelection()) { - // This shouldn't happen; the button should not have been enabled. - return; - } - int formation_row = formation_view->selectionModel()->selectedRows().front().row(); // Should only be one, due to our selection behavior. - int formation_id = formations->get_formation_id(formation_row); - if (formation_id == -1) { - // This also shouldn't happen (“Add new…” selected). - return; - } - - QItemSelectionModel *select = ui->event_view->selectionModel(); - if (select->hasSelection()) { - int row = select->selectedRows().front().row(); // Should only be one, due to our selection behavior. - string expected_type = offense ? "formation_offense" : "formation_defense"; - if (events->get_event_type(row) == expected_type) { - events->set_event_formation(row, formation_id); - update_ui_from_time(ui->video->get_position()); - return; - } - } - - // Insert a new formation event instead (same as double-click on the selected one). - events->set_formation_at(ui->video->get_position(), offense, formation_id); - update_ui_from_time(ui->video->get_position()); -} - -void MainWindow::delete_current_event() -{ - QItemSelectionModel *select = ui->event_view->selectionModel(); - if (!select->hasSelection()) { - return; - } - int row = select->selectedRows().front().row(); // Should only be one, due to our selection behavior. - ui->event_view->selectionModel()->blockSignals(true); - events->delete_event(row); - ui->event_view->selectionModel()->blockSignals(false); - update_ui_from_time(ui->video->get_position()); -} - -void MainWindow::make_substitution() -{ - QItemSelectionModel *select = ui->player_view->selectionModel(); - set new_team; - for (QModelIndex row : select->selectedRows()) { - new_team.insert(players->get_player_id(row.row())); - } - events->set_team_at(ui->video->get_position(), new_team); - update_player_buttons(ui->video->get_position()); -} - -void MainWindow::update_ui_from_time(uint64_t t) -{ - update_status(t); - update_player_buttons(t); - update_action_buttons(t); -} - -void MainWindow::update_status(uint64_t t) -{ - EventsModel::Status s = events->get_status_at(t); - char buf[256]; - std::string formation = "Not started"; - if (s.attack_state == EventsModel::Status::OFFENSE) { - if (s.offensive_formation != 0) { - formation = offensive_formations->get_formation_name_by_id(s.offensive_formation); - } else { - formation = "Offense"; - } - } else if (s.attack_state == EventsModel::Status::DEFENSE) { - if (s.defensive_formation != 0) { - formation = defensive_formations->get_formation_name_by_id(s.defensive_formation); - } else { - formation = "Defense"; - } - } - - snprintf(buf, sizeof(buf), "%d–%d | %s | %d passes, %d sec possession", - s.our_score, s.their_score, formation.c_str(), s.num_passes, s.possession_sec); - if (s.stoppage_sec > 0) { - char buf2[256]; - snprintf(buf2, sizeof(buf2), "%s (plus %d sec stoppage)", buf, s.stoppage_sec); - ui->status->setText(buf2); - } else { - ui->status->setText(buf); - } -} - -void MainWindow::update_player_buttons(uint64_t t) -{ - QPushButton *buttons[] = { - ui->player_1, - ui->player_2, - ui->player_3, - ui->player_4, - ui->player_5, - ui->player_6, - ui->player_7 - }; - const char shortcuts[] = "qweasdf"; - int num_players = 0; - for (int player_id : events->sort_team(events->get_team_at(t))) { - QPushButton *btn = buttons[num_players]; - string label = players->get_player_name_by_id(player_id) + " (&" + shortcuts[num_players] + ")"; - char shortcut[2] = ""; - shortcut[0] = toupper(shortcuts[num_players]); - btn->setText(QString::fromUtf8(label)); - btn->setShortcut(QCoreApplication::translate("MainWindow", shortcut, nullptr)); - btn->setEnabled(true); - if (++num_players == 7) { - break; - } - } - for (int i = num_players; i < 7; ++i) { - QPushButton *btn = buttons[i]; - btn->setText("No player"); - btn->setEnabled(false); - } -} - -void MainWindow::update_action_buttons(uint64_t t) -{ - { - QItemSelectionModel *select = ui->offensive_formation_view->selectionModel(); - if (select->hasSelection()) { - int row = select->selectedRows().front().row(); // Should only be one, due to our selection behavior. - ui->offensive_formation->setEnabled(offensive_formations->get_formation_id(row) != -1); - } else { - ui->offensive_formation->setEnabled(false); - } - } - { - QItemSelectionModel *select = ui->defensive_formation_view->selectionModel(); - if (select->hasSelection()) { - int row = select->selectedRows().front().row(); // Should only be one, due to our selection behavior. - ui->defensive_formation->setEnabled(defensive_formations->get_formation_id(row) != -1); - } else { - ui->defensive_formation->setEnabled(false); - } - } - - EventsModel::Status s = events->get_status_at(t); - - bool has_selection = false; - bool has_selection_with_player = false; - - QItemSelectionModel *select = ui->event_view->selectionModel(); - if (select->hasSelection()) { - has_selection = true; - int row = select->selectedRows().front().row(); // Should only be one, due to our selection behavior. - has_selection_with_player = events->get_player_id(row).has_value(); - } - ui->delete_->setEnabled(has_selection); - - if (s.stoppage) { - ui->stoppage->setText("Restart (&v)"); - ui->stoppage->setShortcut(QCoreApplication::translate("MainWindow", "V", nullptr)); - ui->catch_->setEnabled(false); - ui->throwaway->setEnabled(false); - ui->drop->setEnabled(false); - ui->goal->setEnabled(false); - ui->offensive_soft_plus->setEnabled(false); - ui->offensive_soft_minus->setEnabled(false); - ui->pull_or_was_d->setEnabled(false); - ui->interception->setEnabled(false); - ui->their_throwaway->setEnabled(false); - ui->our_defense->setEnabled(false); - ui->their_goal->setEnabled(false); - ui->defensive_soft_plus->setEnabled(false); - ui->defensive_soft_minus->setEnabled(false); - ui->their_pull->setEnabled(false); - return; - } else { - ui->stoppage->setText("Stoppage (&v)"); - ui->stoppage->setShortcut(QCoreApplication::translate("MainWindow", "V", nullptr)); - } - - // Defaults for pull-related buttons. - ui->pull_or_was_d->setText("Pull (&p)"); - ui->their_pull->setText("Their pull (&p)"); - ui->pull_or_was_d->setShortcut(QCoreApplication::translate("MainWindow", "P", nullptr)); - ui->their_pull->setShortcut(QCoreApplication::translate("MainWindow", "P", nullptr)); - ui->throwaway->setText("Throwaway (&t)"); - ui->throwaway->setShortcut(QCoreApplication::translate("MainWindow", "T", nullptr)); - - if (s.pull_state == EventsModel::Status::SHOULD_PULL) { - ui->pull_or_was_d->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player); - ui->their_pull->setEnabled(s.attack_state == EventsModel::Status::OFFENSE); - - ui->catch_->setEnabled(false); - ui->throwaway->setEnabled(false); - ui->drop->setEnabled(false); - ui->goal->setEnabled(false); - ui->offensive_soft_plus->setEnabled(false); - ui->offensive_soft_minus->setEnabled(false); - ui->interception->setEnabled(false); - ui->their_throwaway->setEnabled(false); - ui->our_defense->setEnabled(false); - ui->their_goal->setEnabled(false); - ui->defensive_soft_plus->setEnabled(false); - ui->defensive_soft_minus->setEnabled(false); - return; - } - if (s.pull_state == EventsModel::Status::PULL_IN_AIR) { - if (s.attack_state == EventsModel::Status::DEFENSE) { - ui->pull_or_was_d->setText("Pull landed (&p)"); - ui->pull_or_was_d->setShortcut(QCoreApplication::translate("MainWindow", "P", nullptr)); - ui->pull_or_was_d->setEnabled(true); - - ui->throwaway->setText("Pull OOB (&t)"); - ui->throwaway->setShortcut(QCoreApplication::translate("MainWindow", "T", nullptr)); - ui->throwaway->setEnabled(true); - } else { - ui->pull_or_was_d->setEnabled(false); - ui->throwaway->setEnabled(false); - } - ui->their_pull->setEnabled(false); // We don't track their pull landings; only by means of catch etc. - - ui->catch_->setEnabled(false); - ui->drop->setEnabled(false); - ui->goal->setEnabled(false); - ui->offensive_soft_plus->setEnabled(false); - ui->offensive_soft_minus->setEnabled(false); - ui->interception->setEnabled(false); - ui->their_throwaway->setEnabled(false); - ui->our_defense->setEnabled(false); - ui->their_goal->setEnabled(false); - ui->defensive_soft_plus->setEnabled(false); - ui->defensive_soft_minus->setEnabled(false); - return; - } - - // Not pulling, so reuse the pull button for got d-ed. - ui->pull_or_was_d->setText("Was d-ed (&z)"); - ui->pull_or_was_d->setShortcut(QCoreApplication::translate("MainWindow", "Z", nullptr)); - ui->pull_or_was_d->setEnabled(true); - - ui->catch_->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player); - ui->throwaway->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player); - ui->drop->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player); - ui->goal->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player); - ui->offensive_soft_plus->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player); - ui->offensive_soft_minus->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player); - ui->pull_or_was_d->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player); // Was d-ed. - - ui->interception->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player); - ui->their_throwaway->setEnabled(s.attack_state == EventsModel::Status::DEFENSE); - ui->our_defense->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player); - ui->their_goal->setEnabled(s.attack_state == EventsModel::Status::DEFENSE); - ui->defensive_soft_plus->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player); - ui->defensive_soft_minus->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player); - ui->their_pull->setEnabled(false); -} - -void MainWindow::formation_double_clicked(bool offense, unsigned row) -{ - FormationsModel *formations = offense ? offensive_formations : defensive_formations; - int id = formations->get_formation_id(row); - if (id == -1) { // “Add new” clicked. - bool ok; - QString new_formation_str = QInputDialog::getText(this, "New formation", "Choose name for new formation:", QLineEdit::Normal, "", &ok); - if (!ok || new_formation_str.isEmpty()) { - return; - } - - id = formations->insert_new(new_formation_str.toStdString()); - QListView *view = offense ? ui->offensive_formation_view : ui->defensive_formation_view; - view->selectionModel()->select(formations->index(formations->get_row_from_id(id), 0), QItemSelectionModel::ClearAndSelect); - events->inserted_new_formation(id, new_formation_str.toStdString()); - } else { - events->set_formation_at(ui->video->get_position(), offense, id); - } - update_ui_from_time(ui->video->get_position()); -} - sqlite3 *open_db(const char *filename) { sqlite3 *db; @@ -556,7 +49,6 @@ sqlite3 *open_db(const char *filename) sqlite3_exec(db, "PRAGMA foreign_keys=ON", nullptr, nullptr, nullptr); // Ignore errors. return db; } - int get_match_id(sqlite3 *db, QWidget *parent, int requested_match) { QStringList items; diff --git a/mainwindow.cpp b/mainwindow.cpp new file mode 100644 index 0000000..7eec2cb --- /dev/null +++ b/mainwindow.cpp @@ -0,0 +1,528 @@ +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include "mainwindow.h" +#include "ui_mainwindow.h" +#include "events.h" +#include "players.h" +#include "formations.h" +#include "json.h" +#include "video_widget.h" + +using namespace std; + +string format_timestamp(uint64_t pos) +{ + int ms = pos % 1000; + pos /= 1000; + int sec = pos % 60; + pos /= 60; + int min = pos % 60; + int hour = pos / 60; + + char buf[256]; + snprintf(buf, sizeof(buf), "%d:%02d:%02d.%03d", hour, min, sec, ms); + return buf; +} + +MainWindow::MainWindow(EventsModel *events, PlayersModel *players, + FormationsModel *offensive_formations, FormationsModel *defensive_formations) + : events(events), players(players), offensive_formations(offensive_formations), defensive_formations(defensive_formations) +{ + ui = new Ui::MainWindow; + ui->setupUi(this); + + ui->video->open("/home/sesse/dev/stats/ultimate-prores.mkv"); + ui->video->play(); + + ui->event_view->setModel(events); + ui->event_view->setColumnWidth(1, 150); + ui->event_view->setColumnWidth(2, 150); + connect(ui->event_view->selectionModel(), &QItemSelectionModel::currentRowChanged, + [this, events](const QModelIndex ¤t, const QModelIndex &previous) { + uint64_t t = events->get_time(current.row()); + if (t != ui->video->get_position()) { + ui->video->seek_absolute(events->get_time(current.row())); + } else { + // Selection could have changed, so we still need to update. + // (Just calling setPosition() would not give us the signal + // in this case.) + update_ui_from_time(t); + } + }); + + ui->player_view->setModel(players); + ui->player_view->setColumnWidth(0, 30); + ui->player_view->setColumnWidth(1, 20); + ui->player_view->horizontalHeader()->setStretchLastSection(true); + + auto formation_changed = [this](const QModelIndex ¤t, const QModelIndex &previous) { + QTimer::singleShot(1, [=]{ // The selection is wrong until the callback actually returns. + update_action_buttons(ui->video->get_position()); + }); + }; + ui->offensive_formation_view->setModel(offensive_formations); + ui->defensive_formation_view->setModel(defensive_formations); + connect(ui->offensive_formation_view->selectionModel(), &QItemSelectionModel::currentRowChanged, formation_changed); + connect(ui->defensive_formation_view->selectionModel(), &QItemSelectionModel::currentRowChanged, formation_changed); + connect(ui->offensive_formation_view, &QListView::doubleClicked, [this](const QModelIndex &index) { + formation_double_clicked(true, index.row()); + }); + connect(ui->defensive_formation_view, &QListView::doubleClicked, [this](const QModelIndex &index) { + formation_double_clicked(false, index.row()); + }); + + connect(ui->video, &VideoWidget::position_changed, [this](uint64_t pos) { + position_changed(pos); + }); + + // It's not really clear whether PgUp should be forwards or backwards, + // but mpv does at least up = forwards, so that's probably standard. + QShortcut *pgdown = new QShortcut(QKeySequence(Qt::Key_PageDown), this); + connect(pgdown, &QShortcut::activated, [this]() { ui->video->seek(-120000); }); + QShortcut *pgup = new QShortcut(QKeySequence(Qt::Key_PageUp), this); + connect(pgup, &QShortcut::activated, [this]() { ui->video->seek(120000); }); + + connect(ui->minus10s, &QPushButton::clicked, [this]() { ui->video->seek(-10000); }); + connect(ui->plus10s, &QPushButton::clicked, [this]() { ui->video->seek(10000); }); + + connect(ui->minus2s, &QPushButton::clicked, [this]() { ui->video->seek(-2000); }); + connect(ui->plus2s, &QPushButton::clicked, [this]() { ui->video->seek(2000); }); + connect(ui->video, &VideoWidget::mouse_back_clicked, [this]() { ui->video->seek(-2000); }); + connect(ui->video, &VideoWidget::mouse_forward_clicked, [this]() { ui->video->seek(2000); }); + + connect(ui->minus1f, &QPushButton::clicked, [this]() { ui->video->seek_frames(-1); }); + connect(ui->plus1f, &QPushButton::clicked, [this]() { ui->video->seek_frames(1); }); + + connect(ui->play_pause, &QPushButton::clicked, [this]() { + if (playing) { + ui->video->pause(); + ui->play_pause->setText("Play (space)"); + } else { + ui->video->play(); + ui->play_pause->setText("Pause (space)"); + } + playing = !playing; + + // Needs to be set anew when we modify setText(), evidently. + ui->play_pause->setShortcut(QCoreApplication::translate("MainWindow", "Space", nullptr)); + }); + + connect(ui->player_1, &QPushButton::clicked, [this]() { insert_player_event(0); }); + connect(ui->player_2, &QPushButton::clicked, [this]() { insert_player_event(1); }); + connect(ui->player_3, &QPushButton::clicked, [this]() { insert_player_event(2); }); + connect(ui->player_4, &QPushButton::clicked, [this]() { insert_player_event(3); }); + connect(ui->player_5, &QPushButton::clicked, [this]() { insert_player_event(4); }); + connect(ui->player_6, &QPushButton::clicked, [this]() { insert_player_event(5); }); + connect(ui->player_7, &QPushButton::clicked, [this]() { insert_player_event(6); }); + + // Offensive events + connect(ui->offense_label, &ClickableLabel::clicked, [this]() { insert_noplayer_event("set_offense"); }); + connect(ui->catch_, &QPushButton::clicked, [this]() { set_current_event_type("catch"); }); + connect(ui->throwaway, &QPushButton::clicked, [this, events]() { + EventsModel::Status s = events->get_status_at(ui->video->get_position()); + if (s.attack_state == EventsModel::Status::DEFENSE && s.pull_state == EventsModel::Status::PULL_IN_AIR) { + insert_noplayer_event("pull_oob"); + } else { + set_current_event_type("throwaway"); + } + }); + connect(ui->drop, &QPushButton::clicked, [this]() { set_current_event_type("drop"); }); + connect(ui->goal, &QPushButton::clicked, [this]() { set_current_event_type("goal"); }); + connect(ui->offensive_soft_plus, &QPushButton::clicked, [this]() { set_current_event_type("offensive_soft_plus"); }); + connect(ui->offensive_soft_minus, &QPushButton::clicked, [this]() { set_current_event_type("offensive_soft_minus"); }); + connect(ui->pull_or_was_d, &QPushButton::clicked, [this, events]() { + EventsModel::Status s = events->get_status_at(ui->video->get_position()); + if (s.pull_state == EventsModel::Status::SHOULD_PULL) { + set_current_event_type("pull"); + } else if (s.pull_state == EventsModel::Status::PULL_IN_AIR) { + insert_noplayer_event("pull_landed"); + } else if (s.pull_state == EventsModel::Status::NOT_PULLING) { + set_current_event_type("was_d"); + } + }); + + // Defensive events (TODO add more) + connect(ui->interception, &QPushButton::clicked, [this]() { set_current_event_type("interception"); }); + connect(ui->defense_label, &ClickableLabel::clicked, [this]() { insert_noplayer_event("set_defense"); }); + connect(ui->their_throwaway, &QPushButton::clicked, [this]() { insert_noplayer_event("their_throwaway"); }); + connect(ui->their_goal, &QPushButton::clicked, [this]() { insert_noplayer_event("their_goal"); }); + connect(ui->their_pull, &QPushButton::clicked, [this, events]() { + EventsModel::Status s = events->get_status_at(ui->video->get_position()); + if (s.pull_state == EventsModel::Status::SHOULD_PULL) { + insert_noplayer_event("their_pull"); + } + }); + connect(ui->our_defense, &QPushButton::clicked, [this]() { set_current_event_type("defense"); }); + connect(ui->defensive_soft_plus, &QPushButton::clicked, [this]() { set_current_event_type("defensive_soft_plus"); }); + connect(ui->defensive_soft_minus, &QPushButton::clicked, [this]() { set_current_event_type("defensive_soft_minus"); }); + + connect(ui->offensive_formation, &QPushButton::clicked, [this]() { insert_or_change_formation(/*offense=*/true); }); + connect(ui->defensive_formation, &QPushButton::clicked, [this]() { insert_or_change_formation(/*offense=*/false); }); + + // Misc. events + connect(ui->substitution, &QPushButton::clicked, [this]() { make_substitution(); }); + connect(ui->stoppage, &QPushButton::clicked, [this, events]() { + EventsModel::Status s = events->get_status_at(ui->video->get_position()); + if (s.stoppage) { + insert_noplayer_event("restart"); + } else { + insert_noplayer_event("stoppage"); + } + }); + connect(ui->unknown, &QPushButton::clicked, [this]() { insert_noplayer_event("unknown"); }); + + QShortcut *key_delete = new QShortcut(QKeySequence(Qt::Key_Delete), this); + connect(key_delete, &QShortcut::activated, [this]() { ui->delete_->animateClick(); }); + connect(ui->delete_, &QPushButton::clicked, [this]() { delete_current_event(); }); +} + +void MainWindow::position_changed(uint64_t pos) +{ + ui->timestamp->setText(QString::fromUtf8(format_timestamp(pos))); + if (!playing) { + ui->video->pause(); // We only played to get a picture. + } + if (playing) { + QModelIndex row = events->get_last_event_qt(ui->video->get_position()); + ui->event_view->scrollTo(row, QAbstractItemView::PositionAtCenter); + } + update_ui_from_time(pos); +} + +void MainWindow::insert_player_event(int button_id) +{ + uint64_t t = ui->video->get_position(); + vector team = events->sort_team(events->get_team_at(t)); + if (unsigned(button_id) >= team.size()) { + return; + } + int player_id = team[button_id]; + + EventsModel::Status s = events->get_status_at(t); + + ui->event_view->selectionModel()->blockSignals(true); + if (s.attack_state == EventsModel::Status::OFFENSE) { + // TODO: Perhaps not if that player already did the last catch? + ui->event_view->selectRow(events->insert_event(t, player_id, nullopt, "catch")); + } else { + ui->event_view->selectRow(events->insert_event(t, player_id, nullopt)); + } + ui->event_view->selectionModel()->blockSignals(false); + + update_ui_from_time(t); +} + +void MainWindow::insert_noplayer_event(const string &type) +{ + uint64_t t = ui->video->get_position(); + + ui->event_view->selectionModel()->blockSignals(true); + ui->event_view->selectRow(events->insert_event(t, nullopt, nullopt, type)); + ui->event_view->selectionModel()->blockSignals(false); + + update_ui_from_time(t); +} + +void MainWindow::set_current_event_type(const string &type) +{ + QItemSelectionModel *select = ui->event_view->selectionModel(); + if (!select->hasSelection()) { + return; + } + int row = select->selectedRows().front().row(); // Should only be one, due to our selection behavior. + events->set_event_type(row, type); + update_ui_from_time(ui->video->get_position()); +} + +// Formation buttons either modify the existing formation (if we've selected +// a formation change event), or insert a new one (if not). +void MainWindow::insert_or_change_formation(bool offense) +{ + FormationsModel *formations = offense ? offensive_formations : defensive_formations; + QListView *formation_view = offense ? ui->offensive_formation_view : ui->defensive_formation_view; + if (!formation_view->selectionModel()->hasSelection()) { + // This shouldn't happen; the button should not have been enabled. + return; + } + int formation_row = formation_view->selectionModel()->selectedRows().front().row(); // Should only be one, due to our selection behavior. + int formation_id = formations->get_formation_id(formation_row); + if (formation_id == -1) { + // This also shouldn't happen (“Add new…” selected). + return; + } + + QItemSelectionModel *select = ui->event_view->selectionModel(); + if (select->hasSelection()) { + int row = select->selectedRows().front().row(); // Should only be one, due to our selection behavior. + string expected_type = offense ? "formation_offense" : "formation_defense"; + if (events->get_event_type(row) == expected_type) { + events->set_event_formation(row, formation_id); + update_ui_from_time(ui->video->get_position()); + return; + } + } + + // Insert a new formation event instead (same as double-click on the selected one). + events->set_formation_at(ui->video->get_position(), offense, formation_id); + update_ui_from_time(ui->video->get_position()); +} + +void MainWindow::delete_current_event() +{ + QItemSelectionModel *select = ui->event_view->selectionModel(); + if (!select->hasSelection()) { + return; + } + int row = select->selectedRows().front().row(); // Should only be one, due to our selection behavior. + ui->event_view->selectionModel()->blockSignals(true); + events->delete_event(row); + ui->event_view->selectionModel()->blockSignals(false); + update_ui_from_time(ui->video->get_position()); +} + +void MainWindow::make_substitution() +{ + QItemSelectionModel *select = ui->player_view->selectionModel(); + set new_team; + for (QModelIndex row : select->selectedRows()) { + new_team.insert(players->get_player_id(row.row())); + } + events->set_team_at(ui->video->get_position(), new_team); + update_player_buttons(ui->video->get_position()); +} + +void MainWindow::update_ui_from_time(uint64_t t) +{ + update_status(t); + update_player_buttons(t); + update_action_buttons(t); +} + +void MainWindow::update_status(uint64_t t) +{ + EventsModel::Status s = events->get_status_at(t); + char buf[256]; + std::string formation = "Not started"; + if (s.attack_state == EventsModel::Status::OFFENSE) { + if (s.offensive_formation != 0) { + formation = offensive_formations->get_formation_name_by_id(s.offensive_formation); + } else { + formation = "Offense"; + } + } else if (s.attack_state == EventsModel::Status::DEFENSE) { + if (s.defensive_formation != 0) { + formation = defensive_formations->get_formation_name_by_id(s.defensive_formation); + } else { + formation = "Defense"; + } + } + + snprintf(buf, sizeof(buf), "%d–%d | %s | %d passes, %d sec possession", + s.our_score, s.their_score, formation.c_str(), s.num_passes, s.possession_sec); + if (s.stoppage_sec > 0) { + char buf2[256]; + snprintf(buf2, sizeof(buf2), "%s (plus %d sec stoppage)", buf, s.stoppage_sec); + ui->status->setText(buf2); + } else { + ui->status->setText(buf); + } +} + +void MainWindow::update_player_buttons(uint64_t t) +{ + QPushButton *buttons[] = { + ui->player_1, + ui->player_2, + ui->player_3, + ui->player_4, + ui->player_5, + ui->player_6, + ui->player_7 + }; + const char shortcuts[] = "qweasdf"; + int num_players = 0; + for (int player_id : events->sort_team(events->get_team_at(t))) { + QPushButton *btn = buttons[num_players]; + string label = players->get_player_name_by_id(player_id) + " (&" + shortcuts[num_players] + ")"; + char shortcut[2] = ""; + shortcut[0] = toupper(shortcuts[num_players]); + btn->setText(QString::fromUtf8(label)); + btn->setShortcut(QCoreApplication::translate("MainWindow", shortcut, nullptr)); + btn->setEnabled(true); + if (++num_players == 7) { + break; + } + } + for (int i = num_players; i < 7; ++i) { + QPushButton *btn = buttons[i]; + btn->setText("No player"); + btn->setEnabled(false); + } +} + +void MainWindow::update_action_buttons(uint64_t t) +{ + { + QItemSelectionModel *select = ui->offensive_formation_view->selectionModel(); + if (select->hasSelection()) { + int row = select->selectedRows().front().row(); // Should only be one, due to our selection behavior. + ui->offensive_formation->setEnabled(offensive_formations->get_formation_id(row) != -1); + } else { + ui->offensive_formation->setEnabled(false); + } + } + { + QItemSelectionModel *select = ui->defensive_formation_view->selectionModel(); + if (select->hasSelection()) { + int row = select->selectedRows().front().row(); // Should only be one, due to our selection behavior. + ui->defensive_formation->setEnabled(defensive_formations->get_formation_id(row) != -1); + } else { + ui->defensive_formation->setEnabled(false); + } + } + + EventsModel::Status s = events->get_status_at(t); + + bool has_selection = false; + bool has_selection_with_player = false; + + QItemSelectionModel *select = ui->event_view->selectionModel(); + if (select->hasSelection()) { + has_selection = true; + int row = select->selectedRows().front().row(); // Should only be one, due to our selection behavior. + has_selection_with_player = events->get_player_id(row).has_value(); + } + ui->delete_->setEnabled(has_selection); + + if (s.stoppage) { + ui->stoppage->setText("Restart (&v)"); + ui->stoppage->setShortcut(QCoreApplication::translate("MainWindow", "V", nullptr)); + ui->catch_->setEnabled(false); + ui->throwaway->setEnabled(false); + ui->drop->setEnabled(false); + ui->goal->setEnabled(false); + ui->offensive_soft_plus->setEnabled(false); + ui->offensive_soft_minus->setEnabled(false); + ui->pull_or_was_d->setEnabled(false); + ui->interception->setEnabled(false); + ui->their_throwaway->setEnabled(false); + ui->our_defense->setEnabled(false); + ui->their_goal->setEnabled(false); + ui->defensive_soft_plus->setEnabled(false); + ui->defensive_soft_minus->setEnabled(false); + ui->their_pull->setEnabled(false); + return; + } else { + ui->stoppage->setText("Stoppage (&v)"); + ui->stoppage->setShortcut(QCoreApplication::translate("MainWindow", "V", nullptr)); + } + + // Defaults for pull-related buttons. + ui->pull_or_was_d->setText("Pull (&p)"); + ui->their_pull->setText("Their pull (&p)"); + ui->pull_or_was_d->setShortcut(QCoreApplication::translate("MainWindow", "P", nullptr)); + ui->their_pull->setShortcut(QCoreApplication::translate("MainWindow", "P", nullptr)); + ui->throwaway->setText("Throwaway (&t)"); + ui->throwaway->setShortcut(QCoreApplication::translate("MainWindow", "T", nullptr)); + + if (s.pull_state == EventsModel::Status::SHOULD_PULL) { + ui->pull_or_was_d->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player); + ui->their_pull->setEnabled(s.attack_state == EventsModel::Status::OFFENSE); + + ui->catch_->setEnabled(false); + ui->throwaway->setEnabled(false); + ui->drop->setEnabled(false); + ui->goal->setEnabled(false); + ui->offensive_soft_plus->setEnabled(false); + ui->offensive_soft_minus->setEnabled(false); + ui->interception->setEnabled(false); + ui->their_throwaway->setEnabled(false); + ui->our_defense->setEnabled(false); + ui->their_goal->setEnabled(false); + ui->defensive_soft_plus->setEnabled(false); + ui->defensive_soft_minus->setEnabled(false); + return; + } + if (s.pull_state == EventsModel::Status::PULL_IN_AIR) { + if (s.attack_state == EventsModel::Status::DEFENSE) { + ui->pull_or_was_d->setText("Pull landed (&p)"); + ui->pull_or_was_d->setShortcut(QCoreApplication::translate("MainWindow", "P", nullptr)); + ui->pull_or_was_d->setEnabled(true); + + ui->throwaway->setText("Pull OOB (&t)"); + ui->throwaway->setShortcut(QCoreApplication::translate("MainWindow", "T", nullptr)); + ui->throwaway->setEnabled(true); + } else { + ui->pull_or_was_d->setEnabled(false); + ui->throwaway->setEnabled(false); + } + ui->their_pull->setEnabled(false); // We don't track their pull landings; only by means of catch etc. + + ui->catch_->setEnabled(false); + ui->drop->setEnabled(false); + ui->goal->setEnabled(false); + ui->offensive_soft_plus->setEnabled(false); + ui->offensive_soft_minus->setEnabled(false); + ui->interception->setEnabled(false); + ui->their_throwaway->setEnabled(false); + ui->our_defense->setEnabled(false); + ui->their_goal->setEnabled(false); + ui->defensive_soft_plus->setEnabled(false); + ui->defensive_soft_minus->setEnabled(false); + return; + } + + // Not pulling, so reuse the pull button for got d-ed. + ui->pull_or_was_d->setText("Was d-ed (&z)"); + ui->pull_or_was_d->setShortcut(QCoreApplication::translate("MainWindow", "Z", nullptr)); + ui->pull_or_was_d->setEnabled(true); + + ui->catch_->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player); + ui->throwaway->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player); + ui->drop->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player); + ui->goal->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player); + ui->offensive_soft_plus->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player); + ui->offensive_soft_minus->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player); + ui->pull_or_was_d->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player); // Was d-ed. + + ui->interception->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player); + ui->their_throwaway->setEnabled(s.attack_state == EventsModel::Status::DEFENSE); + ui->our_defense->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player); + ui->their_goal->setEnabled(s.attack_state == EventsModel::Status::DEFENSE); + ui->defensive_soft_plus->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player); + ui->defensive_soft_minus->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player); + ui->their_pull->setEnabled(false); +} + +void MainWindow::formation_double_clicked(bool offense, unsigned row) +{ + FormationsModel *formations = offense ? offensive_formations : defensive_formations; + int id = formations->get_formation_id(row); + if (id == -1) { // “Add new” clicked. + bool ok; + QString new_formation_str = QInputDialog::getText(this, "New formation", "Choose name for new formation:", QLineEdit::Normal, "", &ok); + if (!ok || new_formation_str.isEmpty()) { + return; + } + + id = formations->insert_new(new_formation_str.toStdString()); + QListView *view = offense ? ui->offensive_formation_view : ui->defensive_formation_view; + view->selectionModel()->select(formations->index(formations->get_row_from_id(id), 0), QItemSelectionModel::ClearAndSelect); + events->inserted_new_formation(id, new_formation_str.toStdString()); + } else { + events->set_formation_at(ui->video->get_position(), offense, id); + } + update_ui_from_time(ui->video->get_position()); +} + diff --git a/meson.build b/meson.build index d38e797..51a9e23 100644 --- a/meson.build +++ b/meson.build @@ -15,6 +15,6 @@ qt_files = qt6.preprocess( dependencies: qt6deps) executable('stats', - ['main.cpp', 'events.cpp', 'players.cpp', 'formations.cpp', 'json.cpp', 'video_widget.cpp', 'ffmpeg_raii.cpp'], + ['main.cpp', 'mainwindow.cpp', 'events.cpp', 'players.cpp', 'formations.cpp', 'json.cpp', 'video_widget.cpp', 'ffmpeg_raii.cpp'], qt_files, dependencies: [qt6deps, sqlite3dep, libavcodecdep, libavformatdep, libavutildep, libswscaledep, gldep])