From: Jean-Baptiste Mardelle Date: Wed, 29 Sep 2010 16:33:38 +0000 (+0000) Subject: Split view in project monitor seems to work fine on OpenGL monitors too... don't... X-Git-Url: https://git.sesse.net/?a=commitdiff_plain;h=de81100cc93b9575df0626722e5f5997ff164fbb;p=kdenlive Split view in project monitor seems to work fine on OpenGL monitors too... don't see a reason to disable it for Mac svn path=/trunk/kdenlive/; revision=4953 --- diff --git a/src/monitor.cpp b/src/monitor.cpp index 0c5b46a6..3424e8ee 100644 --- a/src/monitor.cpp +++ b/src/monitor.cpp @@ -252,14 +252,9 @@ void Monitor::setupMenu(QMenu *goMenu, QAction *playZone, QAction *loopZone, QMe m_contextMenu->addAction(extractFrame); if (m_name != "clip") { -#if defined(Q_WS_MAC) || defined(USE_OPEN_GL) - // TODO: why disable in OpenGL? - // Don't show split action -#else QAction *splitView = m_contextMenu->addAction(KIcon("view-split-left-right"), i18n("Split view"), render, SLOT(slotSplitView(bool))); splitView->setCheckable(true); m_configMenu->addAction(splitView); -#endif } else { QAction *setThumbFrame = m_contextMenu->addAction(KIcon("document-new"), i18n("Set current image as thumbnail"), this, SLOT(slotSetThumbFrame())); m_configMenu->addAction(setThumbFrame); @@ -956,6 +951,7 @@ void MonitorRefresh::paintEvent(QPaintEvent *event) if (m_renderer) m_renderer->doRefresh(); } + Overlay::Overlay(QWidget* parent) : QLabel(parent) {