From: Marco Costalba Date: Sat, 2 Apr 2011 08:05:53 +0000 (+0100) Subject: Teach SF to blunder X-Git-Url: https://git.sesse.net/?a=commitdiff_plain;h=f7ef48b4780e86d794d9bccbb2d0e2b8d346fa32;hp=f7ef48b4780e86d794d9bccbb2d0e2b8d346fa32;p=stockfish Teach SF to blunder Add blunder cabability to skill level feature. The idea is that instead of choosing the best move at the end of the ID loop, we now do this at a randomly chosen sampling depth dependent on SkillLevel, so that at low skill levels we sample when ID loop has reached only a small depth and so we have an higher probability to pick up a blunder. No functional change. Signed-off-by: Marco Costalba ---