From 05310f9b601c539536b1b86c655bde21fa2a5cf9 Mon Sep 17 00:00:00 2001 From: "Steinar H. Gunderson" Date: Fri, 18 Nov 2016 22:51:28 +0100 Subject: [PATCH] Some spelling fixes. --- audio.rst | 6 +++--- hardware.rst | 2 +- streaming.rst | 2 +- theme.rst | 2 +- 4 files changed, 6 insertions(+), 6 deletions(-) diff --git a/audio.rst b/audio.rst index 4cf71e4..8aa2078 100644 --- a/audio.rst +++ b/audio.rst @@ -26,7 +26,7 @@ Simple mode **Simple** audio mode is the default, and was the only mode available up until Nageru 1.4.0. Despite its name, it contains a powerful audio processing chain; however, in many cases, you won't need to -understand or twiddle any of the knobs availale. +understand or twiddle any of the knobs available. Simple mode allows input from only a single source, and that source has to be one of the capture cards. (You choose which one by right-clicking @@ -126,7 +126,7 @@ The audio strip The audio strip contains controls for the processing chain for the audio from start to end, left to right. Note that by default, everything is enabled; -if you have a premade audio mix that you are confident that you +if you have a pre-made audio mix that you are confident that you want 1:1 into the stream, you can start Nageru with the “--flat-audio” flag, that instead starts with everything disabled. @@ -391,7 +391,7 @@ Creating and updating mappings Unless you have a reference sheet for your MIDI controller, specifying which controller and number numbers the different physical knobs and faders -emit, inputting these numbers by hand can be a frustating procedure. +emit, inputting these numbers by hand can be a frustrating procedure. (Actually, even with a reference sheet, it probably is.) Thus, the preferred way is by autosensing; simply select the given mapping with the mouse and use the control you want to bind it to, and Nageru automatically diff --git a/hardware.rst b/hardware.rst index 9d6af9d..8a2bb06 100644 --- a/hardware.rst +++ b/hardware.rst @@ -116,7 +116,7 @@ interlaced input, Nageru will automatically deinterlace for you. Frame rates are automatically converted; one input is designated as the **master clock** (right-click on an input to select it as such), and gets to dictate the frame rate of the output. Inputs with differing frame rates -will get frames duplicated or dropped as needed (with adaptive queueing to +will get frames duplicated or dropped as needed (with adaptive queuing to account for clock and jitter). Nageru works in 16-bit floating-point RGBA internally. High-quality conversion to and diff --git a/streaming.rst b/streaming.rst index 2f02899..ecdce7b 100644 --- a/streaming.rst +++ b/streaming.rst @@ -104,7 +104,7 @@ flag; e.g.:: --http-mux mp4 --http-audio-codec libfdk_aac --http-audio-bitrate 128 Note the use here of the MP4 mux and AAC audio. “libfdk_aac” signals -te use of Franhofer's `FDK-AAC `_ encoder +the use of Franhofer's `FDK-AAC `_ encoder from Android; it yields significantly better sound quality than e.g. FAAC, and it is open source, but under a somewhat cumbersome license. For this reason, most distributions do not compile FFmpeg with the FDK-AAC codec, diff --git a/theme.rst b/theme.rst index afc22c0..9028b68 100644 --- a/theme.rst +++ b/theme.rst @@ -30,7 +30,7 @@ is a library for high-quality, high-performance video filters, and Nageru's themes can use a simplified version of Movit's API where most of the low-level details are abstracted away. -Every frame, the theme choses a chain and a set of parameters to it, +Every frame, the theme chooses a chain and a set of parameters to it, based on what it thinks the picture should look like. Every chain consists of a set of *inputs* (which can be either live video streams or static pictures) and then a set of operators or *effects* to combine -- 2.39.2