From 5edfde27c05016c3332655894bd9be493973d260 Mon Sep 17 00:00:00 2001 From: Yuri Chornoivan Date: Mon, 3 Jan 2011 19:52:08 +0000 Subject: [PATCH] Revert commit 5249 svn path=/trunk/kdenlive/; revision=5256 --- effects/frei0r_lightgraffiti.xml | 24 ++++++++++++------------ effects/frei0r_sopsat.xml | 8 ++++---- 2 files changed, 16 insertions(+), 16 deletions(-) diff --git a/effects/frei0r_lightgraffiti.xml b/effects/frei0r_lightgraffiti.xml index 270cc1e4..57149ecd 100644 --- a/effects/frei0r_lightgraffiti.xml +++ b/effects/frei0r_lightgraffiti.xml @@ -5,18 +5,18 @@ Simon A. Eugster (Granjow) α - Determines how the effect tries to adapt to background changes.
- If the background does not change, then try to use 0 (requires the first frame to represent background only, without your light sources).
+ + If the background does not change, then try to use 0 (requires the first frame to represent background only, without your light sources).]]>
Opacity - Basic opacity for a light source.
- For slowly moving light source try to use a lower opacity value to obtain smoother results.
+ + For slowly moving light source try to use a lower opacity value to obtain smoother results.]]>
Smoothing - Smoothing of the light map according to the light source.
- A value of 1 results in absolutely smooth transitions from background to light source, but might result in too weak lights. The maximum value gives sharper edges and stronger lights.
+ + A value of 1 results in absolutely smooth transitions from background to light source, but might result in too weak lights. The maximum value gives sharper edges and stronger lights.]]>
Background Weight @@ -24,18 +24,18 @@ Brightness Threshold - Determines how bright (R+G+B) a light source needs to be in order to be recognized as light source.
- Increasing this threshold requires brighter light sources (i.e. more white or less color, respectively) but prevents some «false alarms» where semi-bright parts, e.g. hands where colors can change quite a lot compared to the background, are incorrectly recognized as light source.
+ R+G+B) a light source needs to be in order to be recognized as light source.
+ Increasing this threshold requires brighter light sources (i.e. more white or less color, respectively) but prevents some «false alarms» where semi-bright parts, e.g. hands where colors can change quite a lot compared to the background, are incorrectly recognized as light source.]]>
Difference Threshold - Similar to the brightness threshold, but for the brightness difference (max(dR, dG, dB)) relative to the calculated background.
- Increasing this threshold makes it harder for light sources to be accepted on bright backgrounds, but decreases the danger of noise counting as light source.
+ max(dR, dG, dB)) relative to the calculated background.
+ Increasing this threshold makes it harder for light sources to be accepted on bright backgrounds, but decreases the danger of noise counting as light source.]]>
Difference Sum Threshold - Threshold for the differences summed up (dR + dG + dB).
- Raising this value might, in some cases, avoid that some light objects lit by the light source are added to the light mask.
+ dR + dG + dB).
+ Raising this value might, in some cases, avoid that some light objects lit by the light source are added to the light mask.]]>
Dimming diff --git a/effects/frei0r_sopsat.xml b/effects/frei0r_sopsat.xml index ff05dab6..b7fba2d1 100644 --- a/effects/frei0r_sopsat.xml +++ b/effects/frei0r_sopsat.xml @@ -5,8 +5,8 @@ Simon A. Eugster (Granjow) Slope Red - Changing the slope means multiplying the pixel value with a constant value. Black pixels will remain black, whileas brighter ones will be changed.
- All effects can be observed well when applied on a greyscale gradient and looking at the RGB Parade monitor.
+ + All effects can be observed well when applied on a greyscale gradient and looking at the RGB Parade monitor.]]>
Slope Green @@ -34,8 +34,8 @@ Power Red - Changes the Gamma value for the selected channel. Black and white pixel values will not be affected, but everything between.
- Mathematically, what happens is an exponentiation of the pixel brightness on [0,1] by the gamma value.
+ + Mathematically, what happens is an exponentiation of the pixel brightness on [0,1] by the gamma value.]]>
Power Green -- 2.39.5