From 7916f04b89d4e970f17a14776b71b8c61c2b117d Mon Sep 17 00:00:00 2001 From: Michael Niedermayer Date: Fri, 18 Mar 2016 11:27:57 +0100 Subject: [PATCH] ffplay: Remove "&& 0" from already disabled debug code Reviewed-by: Marton Balint Signed-off-by: Michael Niedermayer --- ffplay.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/ffplay.c b/ffplay.c index 2cfdf26ee9b..ade515910fa 100644 --- a/ffplay.c +++ b/ffplay.c @@ -1716,7 +1716,7 @@ static int queue_picture(VideoState *is, AVFrame *src_frame, double pts, double { Frame *vp; -#if defined(DEBUG_SYNC) && 0 +#if defined(DEBUG_SYNC) printf("frame_type=%c pts=%0.3f\n", av_get_picture_type_char(src_frame->pict_type), pts); #endif -- 2.39.5