From 7fd9c180ab8e99c8bc542e347a99ca565f393742 Mon Sep 17 00:00:00 2001 From: "Steinar H. Gunderson" Date: Mon, 2 Jul 2018 09:34:35 +0200 Subject: [PATCH] Be slightly more DSA. --- flow.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/flow.cpp b/flow.cpp index eca7b69..3100c50 100644 --- a/flow.cpp +++ b/flow.cpp @@ -251,9 +251,9 @@ int main(void) glUseProgram(sobel_program); glBindTextureUnit(0, tex0); - glUniform1i(glGetUniformLocation(sobel_program, "tex"), 0); - glUniform1f(glGetUniformLocation(sobel_program, "inv_width"), 1.0f / level_width); - glUniform1f(glGetUniformLocation(sobel_program, "inv_height"), 1.0f / level_height); + glProgramUniform1i(sobel_program, glGetUniformLocation(sobel_program, "tex"), 0); + glProgramUniform1f(sobel_program, glGetUniformLocation(sobel_program, "inv_width"), 1.0f / level_width); + glProgramUniform1f(sobel_program, glGetUniformLocation(sobel_program, "inv_height"), 1.0f / level_height); // Set up the VAO containing all the required position/texcoord data. GLuint sobel_vao; -- 2.39.2