From d9d1ea8099961060f8ec41c7009ba3d8d2c3d333 Mon Sep 17 00:00:00 2001 From: "Steinar H. Gunderson" Date: Mon, 1 May 2023 19:52:07 +0200 Subject: [PATCH] pull_landed is a no-player event. --- main.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/main.cpp b/main.cpp index 4cdbfcc..95ecdb9 100644 --- a/main.cpp +++ b/main.cpp @@ -97,7 +97,7 @@ MainWindow::MainWindow(EventsModel *events, PlayersModel *players) : events(even connect(ui->offensive_soft_plus, &QPushButton::clicked, [this]() { set_current_event_type("offensive_soft_plus"); }); connect(ui->offensive_soft_minus, &QPushButton::clicked, [this]() { set_current_event_type("offensive_soft_minus"); }); connect(ui->pull, &QPushButton::clicked, [this]() { set_current_event_type("pull"); }); - connect(ui->pull_landed, &QPushButton::clicked, [this]() { set_current_event_type("pull_landed"); }); + connect(ui->pull_landed, &QPushButton::clicked, [this]() { insert_noplayer_event("pull_landed"); }); // Defensive events (TODO add more) connect(ui->their_throwaway, &QPushButton::clicked, [this]() { insert_noplayer_event("their_throwaway"); }); -- 2.39.2