# Screen mode. screen.width=1280 screen.height=720 screen.lcd=1 # subpixel font rendering screen.fullscreen=0 # This is used in the screens, mostly for historical reasons (they were # first hard-coded to 800x600, and changing them to be resolution-independent # is not a project for today). screen.logical_width=1066 screen.logical_height=600 # Database configuration. db.dbname=ccbs db.host=www.positivegaming.com db.user=ccbs db.password=GeT|>>B_ # Theme. default.font=/usr/share/fonts/truetype/msttcorefonts/Georgia.ttf;/usr/share/fonts/truetype/freefont/FreeSerif.ttf;arialuni.ttf default.red=255 default.green=255 default.blue=255 background.red=0 background.green=0 background.blue=0 mainheading.red=255 mainheading.green=255 mainheading.blue=255 columnheading.red=255 columnheading.green=255 columnheading.blue=255 freshcolumnheading.red=255 freshcolumnheading.green=0 freshcolumnheading.blue=0 rowheading.red=255 rowheading.green=255 rowheading.blue=255 data.red=255 data.green=255 data.blue=255 freshdata.red=255 freshdata.green=0 freshdata.blue=0 divider.red=127 divider.green=127 divider.blue=127 # available elements: background.groupscreen, background.top5chosenscreen, background.top10scorescreen, mainheading, (fresh)columnheading, randomsongname, nextsonginfo, need, divider # available elements that also have .odd and .even: rowheading, (fresh)score, (fresh)chosensongname, (fresh)totalscore, (fresh)rank ## How to draw rectangles in the background (up to ten, numbered 0-9): # background.groupscreen.rect1.x0=0 # background.groupscreen.rect1.y0=80 # background.groupscreen.rect1.x1=1066 # background.groupscreen.rect1.y1=110 # background.groupscreen.rect1.red=63 # background.groupscreen.rect1.green=63 # background.groupscreen.rect1.blue=63