// A simple, very stupid horizontal blur. Will be fixed soonish. vec4 FUNCNAME(vec2 tc) { vec4 x = LAST_INPUT(tc); return vec4(0.1) * LAST_INPUT(tc + vec2(-0.010f, 0.0)) + vec4(0.1) * LAST_INPUT(tc + vec2(-0.008f, 0.0)) + vec4(0.1) * LAST_INPUT(tc + vec2(-0.006f, 0.0)) + vec4(0.1) * LAST_INPUT(tc + vec2(-0.004f, 0.0)) + vec4(0.2) * LAST_INPUT(tc + vec2(-0.002f, 0.0)) + vec4(0.3) * LAST_INPUT(tc + vec2(-0.000f, 0.0)) + vec4(0.2) * LAST_INPUT(tc + vec2( 0.002f, 0.0)) + vec4(0.1) * LAST_INPUT(tc + vec2( 0.004f, 0.0)) + vec4(0.1) * LAST_INPUT(tc + vec2( 0.006f, 0.0)) + vec4(0.1) * LAST_INPUT(tc + vec2( 0.008f, 0.0)) + vec4(0.1) * LAST_INPUT(tc + vec2( 0.010f, 0.0)); }