]> git.sesse.net Git - movit/blobdiff - blur_effect.cpp
Use nullptr everywhere, now that we have C++11.
[movit] / blur_effect.cpp
index 6c1fd3af6ddcab1495e8d0ae53f2635630f07b50..d2178d873706244707a096e5e17b93317a7620f4 100644 (file)
@@ -22,7 +22,7 @@ BlurEffect::BlurEffect()
        // The first blur pass will forward resolution information to us.
        hpass = new SingleBlurPassEffect(this);
        CHECK(hpass->set_int("direction", SingleBlurPassEffect::HORIZONTAL));
-       vpass = new SingleBlurPassEffect(NULL);
+       vpass = new SingleBlurPassEffect(nullptr);
        CHECK(vpass->set_int("direction", SingleBlurPassEffect::VERTICAL));
 
        update_radius();
@@ -111,7 +111,7 @@ SingleBlurPassEffect::SingleBlurPassEffect(BlurEffect *parent)
          direction(HORIZONTAL),
          width(1280),
          height(720),
-         uniform_samples(NULL)
+         uniform_samples(nullptr)
 {
        register_float("radius", &radius);
        register_int("direction", (int *)&direction);
@@ -209,7 +209,7 @@ void SingleBlurPassEffect::set_gl_state(GLuint glsl_program_num, const string &p
 
                float pos1 = base_pos / (float)size;
                float pos, total_weight;
-               combine_two_samples(w1, w2, pos1, 1.0 / (float)size, size, num_subtexels, inv_num_subtexels, &pos, &total_weight, NULL);
+               combine_two_samples(w1, w2, pos1, 1.0 / (float)size, size, num_subtexels, inv_num_subtexels, &pos, &total_weight, nullptr);
 
                uniform_samples[2 * i + 0] = pos;
                uniform_samples[2 * i + 1] = total_weight;