]> git.sesse.net Git - movit/blobdiff - effect_chain.cpp
Break phases when a node needs both to supply mipmaps and _not_ supply mipmaps.
[movit] / effect_chain.cpp
index 95bf1c0b1a0f4e58fc9b717ebeb22d0ecda455b6..c20f769c3cd2ef32bf269fef172f7a5db1f4bb08 100644 (file)
@@ -376,7 +376,7 @@ void EffectChain::compile_glsl_program(Phase *phase)
                Node *input = phase->inputs[i]->output_node;
                char effect_id[256];
                sprintf(effect_id, "in%u", i);
-               phase->effect_ids.insert(make_pair(input, effect_id));
+               phase->effect_ids.insert(make_pair(make_pair(input, IN_ANOTHER_PHASE), effect_id));
        
                frag_shader += string("uniform sampler2D tex_") + effect_id + ";\n";
                frag_shader += string("vec4 ") + effect_id + "(vec2 tc) {\n";
@@ -405,26 +405,29 @@ void EffectChain::compile_glsl_program(Phase *phase)
                Node *node = phase->effects[i];
                char effect_id[256];
                sprintf(effect_id, "eff%u", i);
-               phase->effect_ids.insert(make_pair(node, effect_id));
+               bool inserted = phase->effect_ids.insert(make_pair(make_pair(node, IN_SAME_PHASE), effect_id)).second;
+               assert(inserted);
        }
 
        for (unsigned i = 0; i < phase->effects.size(); ++i) {
                Node *node = phase->effects[i];
-               const string effect_id = phase->effect_ids[node];
+               const string effect_id = phase->effect_ids[make_pair(node, IN_SAME_PHASE)];
                if (node->incoming_links.size() == 1) {
                        Node *input = node->incoming_links[0];
+                       NodeLinkType link_type = node->incoming_link_type[0];
                        if (i != 0 && input->effect->is_compute_shader()) {
                                // First effect after the compute shader reads the value
                                // that cs_output() wrote to a global variable.
                                frag_shader += string("#define INPUT(tc) CS_OUTPUT_VAL\n");
                        } else {
-                               frag_shader += string("#define INPUT ") + phase->effect_ids[input] + "\n";
+                               frag_shader += string("#define INPUT ") + phase->effect_ids[make_pair(input, link_type)] + "\n";
                        }
                } else {
                        for (unsigned j = 0; j < node->incoming_links.size(); ++j) {
                                assert(!node->incoming_links[j]->effect->is_compute_shader());
                                char buf[256];
-                               sprintf(buf, "#define INPUT%d %s\n", j + 1, phase->effect_ids[node->incoming_links[j]].c_str());
+                               string effect_id = phase->effect_ids[make_pair(node->incoming_links[j], node->incoming_link_type[j])];
+                               sprintf(buf, "#define INPUT%d %s\n", j + 1, effect_id.c_str());
                                frag_shader += buf;
                        }
                }
@@ -448,15 +451,15 @@ void EffectChain::compile_glsl_program(Phase *phase)
                frag_shader += "\n";
        }
        if (phase->is_compute_shader) {
-               frag_shader += string("#define INPUT ") + phase->effect_ids[phase->compute_shader_node] + "\n";
+               frag_shader += string("#define INPUT ") + phase->effect_ids[make_pair(phase->compute_shader_node, IN_SAME_PHASE)] + "\n";
                if (phase->compute_shader_node == phase->effects.back()) {
                        // No postprocessing.
                        frag_shader += "#define CS_POSTPROC(tc) CS_OUTPUT_VAL\n";
                } else {
-                       frag_shader += string("#define CS_POSTPROC ") + phase->effect_ids[phase->effects.back()] + "\n";
+                       frag_shader += string("#define CS_POSTPROC ") + phase->effect_ids[make_pair(phase->effects.back(), IN_SAME_PHASE)] + "\n";
                }
        } else {
-               frag_shader += string("#define INPUT ") + phase->effect_ids[phase->effects.back()] + "\n";
+               frag_shader += string("#define INPUT ") + phase->effect_ids[make_pair(phase->effects.back(), IN_SAME_PHASE)] + "\n";
        }
 
        // If we're the last phase, add the right #defines for Y'CbCr multi-output as needed.
@@ -540,7 +543,7 @@ void EffectChain::compile_glsl_program(Phase *phase)
        for (unsigned i = 0; i < phase->effects.size(); ++i) {
                Node *node = phase->effects[i];
                Effect *effect = node->effect;
-               const string effect_id = phase->effect_ids[node];
+               const string effect_id = phase->effect_ids[make_pair(node, IN_SAME_PHASE)];
                extract_uniform_declarations(effect->uniforms_image2d, "image2D", effect_id, &phase->uniforms_image2d, &frag_shader_uniforms);
                extract_uniform_declarations(effect->uniforms_sampler2d, "sampler2D", effect_id, &phase->uniforms_sampler2d, &frag_shader_uniforms);
                extract_uniform_declarations(effect->uniforms_bool, "bool", effect_id, &phase->uniforms_bool, &frag_shader_uniforms);
@@ -699,12 +702,27 @@ Phase *EffectChain::construct_phase(Node *output, map<Node *, Phase *> *complete
                        // because it needs information about where the phases end
                        // (we should not propagate the flag across phases).
                        if (node->needs_mipmaps != Effect::DOES_NOT_NEED_MIPMAPS) {
-                               if (deps[i]->effect->num_inputs() == 0 && node->needs_mipmaps == Effect::NEEDS_MIPMAPS) {
-                                       Input *input = static_cast<Input *>(deps[i]->effect);
-                                       start_new_phase |= !input->can_supply_mipmaps();
-                               } else if (deps[i]->effect->needs_mipmaps() == Effect::DOES_NOT_NEED_MIPMAPS) {
+                               // The node can have a value set (ie. not DOES_NOT_NEED_MIPMAPS)
+                               // if we have diamonds in the graph; if so, choose that.
+                               // If not, the effect on the node can also decide (this is the
+                               // more common case).
+                               Effect::MipmapRequirements dep_mipmaps = deps[i]->needs_mipmaps;
+                               if (dep_mipmaps == Effect::DOES_NOT_NEED_MIPMAPS) {
+                                       if (deps[i]->effect->num_inputs() == 0) {
+                                               Input *input = static_cast<Input *>(deps[i]->effect);
+                                               dep_mipmaps = input->can_supply_mipmaps() ? Effect::DOES_NOT_NEED_MIPMAPS : Effect::CANNOT_ACCEPT_MIPMAPS;
+                                       } else {
+                                               dep_mipmaps = deps[i]->effect->needs_mipmaps();
+                                       }
+                               }
+                               if (dep_mipmaps == Effect::DOES_NOT_NEED_MIPMAPS) {
                                        deps[i]->needs_mipmaps = node->needs_mipmaps;
-                               } else if (deps[i]->effect->needs_mipmaps() != node->needs_mipmaps) {
+                               } else if (dep_mipmaps != node->needs_mipmaps) {
+                                       // The dependency cannot supply our mipmap demands
+                                       // (either because it's an input that can't do mipmaps,
+                                       // or because there's a conflict between mipmap-needing
+                                       // and mipmap-refusing effects somewhere in the graph),
+                                       // so they cannot be in the same phase.
                                        start_new_phase = true;
                                }
                        }
@@ -764,6 +782,8 @@ Phase *EffectChain::construct_phase(Node *output, map<Node *, Phase *> *complete
                                deps[i]->strong_one_to_one_sampling = node->strong_one_to_one_sampling &&
                                        deps[i]->effect->strong_one_to_one_sampling();
                        }
+
+                       node->incoming_link_type.push_back(start_new_phase ? IN_ANOTHER_PHASE : IN_SAME_PHASE);
                }
        }
 
@@ -791,19 +811,13 @@ Phase *EffectChain::construct_phase(Node *output, map<Node *, Phase *> *complete
        phase->effects = topological_sort(phase->effects);
 
        // Figure out if we need mipmaps or not, and if so, tell the inputs that.
-       phase->input_needs_mipmaps = false;
-       for (unsigned i = 0; i < phase->effects.size(); ++i) {
-               Node *node = phase->effects[i];
-               if (node->effect->needs_mipmaps() == Effect::NEEDS_MIPMAPS) {
-                       phase->input_needs_mipmaps = true;
-               }
-       }
+       // (RTT inputs have different logic, which is checked in execute_phase().)
        for (unsigned i = 0; i < phase->effects.size(); ++i) {
                Node *node = phase->effects[i];
                if (node->effect->num_inputs() == 0) {
                        Input *input = static_cast<Input *>(node->effect);
-                       assert(!phase->input_needs_mipmaps || input->can_supply_mipmaps());
-                       CHECK(input->set_int("needs_mipmaps", phase->input_needs_mipmaps));
+                       assert(node->needs_mipmaps != Effect::NEEDS_MIPMAPS || input->can_supply_mipmaps());
+                       CHECK(input->set_int("needs_mipmaps", node->needs_mipmaps == Effect::NEEDS_MIPMAPS));
                }
        }
 
@@ -2131,7 +2145,7 @@ void EffectChain::print_phase_timing()
 
 void EffectChain::execute_phase(Phase *phase,
                                 const map<Phase *, GLuint> &output_textures,
-                                const std::vector<DestinationTexture> &destinations,
+                                const vector<DestinationTexture> &destinations,
                                 set<Phase *> *generated_mipmaps)
 {
        // Set up RTT inputs for this phase.
@@ -2143,12 +2157,36 @@ void EffectChain::execute_phase(Phase *phase,
                assert(it != output_textures.end());
                glBindTexture(GL_TEXTURE_2D, it->second);
                check_error();
-               if (phase->input_needs_mipmaps && generated_mipmaps->count(input) == 0) {
+
+               // See if anything using this RTT input (in this phase) needs mipmaps.
+               // TODO: It could be that we get conflicting logic here, if we have
+               // multiple effects with incompatible mipmaps using the same
+               // RTT input. However, that is obscure enough that we can deal
+               // with it at some future point (preferably when we have
+               // universal support for separate sampler objects!). For now,
+               // an assert is good enough. See also the TODO at bound_sampler_num.
+               bool any_needs_mipmaps = false, any_refuses_mipmaps = false;
+               for (Node *node : phase->effects) {
+                       assert(node->incoming_links.size() == node->incoming_link_type.size());
+                       for (size_t i = 0; i < node->incoming_links.size(); ++i) {
+                               if (node->incoming_links[i] == input->output_node &&
+                                   node->incoming_link_type[i] == IN_ANOTHER_PHASE) {
+                                       if (node->needs_mipmaps == Effect::NEEDS_MIPMAPS) {
+                                               any_needs_mipmaps = true;
+                                       } else if (node->needs_mipmaps == Effect::CANNOT_ACCEPT_MIPMAPS) {
+                                               any_refuses_mipmaps = true;
+                                       }
+                               }
+                       }
+               }
+               assert(!(any_needs_mipmaps && any_refuses_mipmaps));
+
+               if (any_needs_mipmaps && generated_mipmaps->count(input) == 0) {
                        glGenerateMipmap(GL_TEXTURE_2D);
                        check_error();
                        generated_mipmaps->insert(input);
                }
-               setup_rtt_sampler(sampler, phase->input_needs_mipmaps);
+               setup_rtt_sampler(sampler, any_needs_mipmaps);
                phase->input_samplers[sampler] = sampler;  // Bind the sampler to the right uniform.
        }
 
@@ -2183,7 +2221,7 @@ void EffectChain::execute_phase(Phase *phase,
        for (unsigned i = 0; i < phase->effects.size(); ++i) {
                Node *node = phase->effects[i];
                unsigned old_sampler_num = sampler_num;
-               node->effect->set_gl_state(instance_program_num, phase->effect_ids[node], &sampler_num);
+               node->effect->set_gl_state(instance_program_num, phase->effect_ids[make_pair(node, IN_SAME_PHASE)], &sampler_num);
                check_error();
 
                if (node->effect->is_single_texture()) {