public:
// Aspect: e.g. 16.0f, 9.0f for 16:9.
// resource_pool is a pointer to a ResourcePool with which to share shaders
- // and other resources (see resource_pool.h). If NULL (the default),
+ // and other resources (see resource_pool.h). If nullptr (the default),
// will create its own that is not shared with anything else. Does not take
// ownership of the passed-in ResourcePool, but will naturally take ownership
// of its own internal one if created.
- EffectChain(float aspect_nom, float aspect_denom, ResourcePool *resource_pool = NULL);
+ EffectChain(float aspect_nom, float aspect_denom, ResourcePool *resource_pool = nullptr);
~EffectChain();
// User API:
Effect *last_added_effect() {
if (nodes.empty()) {
- return NULL;
+ return nullptr;
} else {
return nodes.back()->effect;
}