+++ /dev/null
-void main()
-{
- vec4 color = INPUT(tc);
-#if YCBCR_OUTPUT_PLANAR
- gl_FragData[0] = color.rrra;
- gl_FragData[1] = color.ggga;
- gl_FragData[2] = color.bbba;
-#elif YCBCR_OUTPUT_SPLIT_Y_AND_CBCR
- gl_FragData[0] = color.rrra;
- gl_FragData[1] = color.gbba;
-#else
- gl_FragColor = color;
-#endif
-}