+++ /dev/null
-#ifdef GL_ES
-precision highp float;
-#endif
-
-#ifdef GL_EXT_gpu_shader4
-// We sometimes want round().
-#extension GL_EXT_gpu_shader4 : enable
-#endif
-
-varying vec2 tc;
-
-vec4 tex2D(sampler2D s, vec2 coord)
-{
- return texture2D(s, coord);
-}