]> git.sesse.net Git - movit/blobdiff - header.glsl
Chain together vertex shaders, like with fragment shaders.
[movit] / header.glsl
diff --git a/header.glsl b/header.glsl
deleted file mode 100644 (file)
index 68d966b..0000000
+++ /dev/null
@@ -1,9 +0,0 @@
-uniform sampler2D input_tex;
-varying vec2 tc;
-
-vec4 read_input(vec2 tc)
-{
-       return texture2D(input_tex, tc.st);
-}
-
-#define LAST_INPUT read_input