]> git.sesse.net Git - movit/blobdiff - lift_gamma_gain_effect.cpp
Add a new framework for 1D-LUTs via fp16 textures. Make the gamma compression and...
[movit] / lift_gamma_gain_effect.cpp
index 993525daa655cee80b9139e8c2b5825e3dbac1fa..19cef18ea25bac5ec897575284b04f79a39996d1 100644 (file)
@@ -22,9 +22,9 @@ std::string LiftGammaGainEffect::output_fragment_shader()
        return read_file("lift_gamma_gain_effect.frag");
 }
 
-void LiftGammaGainEffect::set_uniforms(GLuint glsl_program_num, const std::string &prefix)
+void LiftGammaGainEffect::set_uniforms(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num)
 {
-       Effect::set_uniforms(glsl_program_num, prefix);
+       Effect::set_uniforms(glsl_program_num, prefix, sampler_num);
 
        RGBTriplet gain_pow_inv_gamma(
                pow(gain.r, 1.0f / gamma.r),