--- /dev/null
+#ifndef _MIX_EFFECT_H
+#define _MIX_EFFECT_H 1
+
+// Combine two images: a*x + b*y. (If you set a within [0,1] and b=1-a, you will get a fade.)
+
+#include "effect.h"
+
+class MixEffect : public Effect {
+public:
+ MixEffect();
+ std::string output_fragment_shader();
+
+ virtual bool needs_srgb_primaries() const { return false; }
+ virtual unsigned num_inputs() const { return 2; }
+
+private:
+ float strength_first, strength_second;
+};
+
+#endif // !defined(_MIX_EFFECT_H)