]> git.sesse.net Git - movit/blobdiff - resample_effect.frag
Add support for multiple shader models.
[movit] / resample_effect.frag
index a31df17edb1007f5f9a76d6a5dbf1888087a214a..d71b5f5128d60e8656b544c476a58b7ed634dfda 100644 (file)
@@ -19,7 +19,7 @@ vec4 PREFIX(do_sample)(vec2 tc, int i)
 #else
        sample_tc.y = tc.x * PREFIX(num_loops);
 #endif
-       vec2 sample = texture2D(PREFIX(sample_tex), sample_tc).rg;
+       vec2 sample = tex2D(PREFIX(sample_tex), sample_tc).rg;
 
 #if DIRECTION_VERTICAL
        tc.y = sample.g + floor(sample_tc.y) * PREFIX(slice_height);