#include "effect_chain.h"
#include "flat_input.h"
+#include "fp16.h"
#include "image_format.h"
#include "init.h"
#include "resample_effect.h"
}
#ifdef HAVE_BENCHMARK
+template<> inline uint8_t from_fp32<uint8_t>(float x) { return x; }
+
template<class T>
void BM_ResampleEffect(benchmark::State &state, GammaCurve gamma_curve, GLenum output_format, const std::string &shader_type)
{
unique_ptr<T[]> out_data(new T[out_width * out_height * 4]);
for (unsigned i = 0; i < in_width * in_height * 4; ++i) {
- data[i] = rand();
+ data[i] = from_fp32<T>(float(rand()));
}
EffectChainTester tester(nullptr, out_width, out_height, FORMAT_BGRA_POSTMULTIPLIED_ALPHA, COLORSPACE_sRGB, gamma_curve, output_format);
tester.benchmark(state, out_data.get(), GL_BGRA, COLORSPACE_sRGB, gamma_curve, OUTPUT_ALPHA_FORMAT_PREMULTIPLIED);
}
-void BM_ResampleEffectFloat(benchmark::State &state, GammaCurve gamma_curve, const std::string &shader_type)
+void BM_ResampleEffectHalf(benchmark::State &state, GammaCurve gamma_curve, const std::string &shader_type)
{
- BM_ResampleEffect<float>(state, gamma_curve, GL_RGBA16F, shader_type);
+ BM_ResampleEffect<fp16_int_t>(state, gamma_curve, GL_RGBA16F, shader_type);
}
void BM_ResampleEffectInt8(benchmark::State &state, GammaCurve gamma_curve, const std::string &shader_type)
}
BENCHMARK_CAPTURE(BM_ResampleEffectInt8, Int8Upscale, GAMMA_REC_709, "fragment")->Args({640, 360, 1280, 720})->Args({320, 180, 1280, 720})->Args({321, 181, 1280, 720})->UseRealTime()->Unit(benchmark::kMicrosecond);
-BENCHMARK_CAPTURE(BM_ResampleEffectFloat, Float32Upscale, GAMMA_LINEAR, "fragment")->Args({640, 360, 1280, 720})->Args({320, 180, 1280, 720})->Args({321, 181, 1280, 720})->UseRealTime()->Unit(benchmark::kMicrosecond);
+BENCHMARK_CAPTURE(BM_ResampleEffectHalf, Float16Upscale, GAMMA_LINEAR, "fragment")->Args({640, 360, 1280, 720})->Args({320, 180, 1280, 720})->Args({321, 181, 1280, 720})->UseRealTime()->Unit(benchmark::kMicrosecond);
BENCHMARK_CAPTURE(BM_ResampleEffectInt8, Int8Downscale, GAMMA_REC_709, "fragment")->Args({1280, 720, 640, 360})->Args({1280, 720, 320, 180})->Args({1280, 720, 321, 181})->UseRealTime()->Unit(benchmark::kMicrosecond);
-BENCHMARK_CAPTURE(BM_ResampleEffectFloat, Float32Downscale, GAMMA_LINEAR, "fragment")->Args({1280, 720, 640, 360})->Args({1280, 720, 320, 180})->Args({1280, 720, 321, 181})->UseRealTime()->Unit(benchmark::kMicrosecond);
+BENCHMARK_CAPTURE(BM_ResampleEffectHalf, Float16Downscale, GAMMA_LINEAR, "fragment")->Args({1280, 720, 640, 360})->Args({1280, 720, 320, 180})->Args({1280, 720, 321, 181})->UseRealTime()->Unit(benchmark::kMicrosecond);
void BM_ComputeScalingWeights(benchmark::State &state)
{