]> git.sesse.net Git - movit/blobdiff - sandbox_effect.cpp
Rename set_uniforms() to set_gl_state(), and make a corresponding clear_gl_state().
[movit] / sandbox_effect.cpp
index 85fa9001589a7356855acfcfdbc3d3fcadecd870..6fdfa5156d8f51aac3c27f41b115c58550ce2c76 100644 (file)
@@ -19,9 +19,9 @@ std::string SandboxEffect::output_fragment_shader()
        return read_file("sandbox_effect.frag");
 }
 
-void SandboxEffect::set_uniforms(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num)
+void SandboxEffect::set_gl_state(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num)
 {
-       Effect::set_uniforms(glsl_program_num, prefix, sampler_num);
+       Effect::set_gl_state(glsl_program_num, prefix, sampler_num);
 
        // Any OpenGL state you might want to set, goes here.
 }