--- /dev/null
+#define GL_GLEXT_PROTOTYPES 1
+
+#include "saturation_effect.h"
+#include "util.h"
+
+SaturationEffect::SaturationEffect()
+ : saturation(1.0f)
+{
+ register_float("saturation", &saturation);
+}
+
+std::string SaturationEffect::output_glsl()
+{
+ return read_file("saturation_effect.glsl");
+}