--- /dev/null
+// Unit tests for SaturationEffect.
+
+#include "test_util.h"
+#include "gtest/gtest.h"
+#include "saturation_effect.h"
+
+TEST(SaturationEffectTest, SaturationOneIsPassThrough) {
+ float data[] = {
+ 1.0f, 0.5f, 0.75f, 0.6f,
+ };
+ float out_data[4];
+ EffectChainTester tester(data, 1, 1, FORMAT_RGBA, COLORSPACE_sRGB, GAMMA_LINEAR);
+ Effect *saturation_effect = tester.get_chain()->add_effect(new SaturationEffect());
+ ASSERT_TRUE(saturation_effect->set_float("saturation", 1.0f));
+ tester.run(out_data, GL_RGBA, COLORSPACE_sRGB, GAMMA_LINEAR);
+
+ expect_equal(data, out_data, 1, 1);
+}
+
+TEST(SaturationEffectTest, SaturationZeroRemovesColorButPreservesAlpha) {
+ float data[] = {
+ 0.0f, 0.0f, 0.0f, 1.0f,
+ 0.5f, 0.5f, 0.5f, 0.3f,
+ 1.0f, 0.0f, 0.0f, 1.0f,
+ 0.0f, 1.0f, 0.0f, 0.7f,
+ 0.0f, 0.0f, 1.0f, 1.0f,
+ };
+ float expected_data[] = {
+ 0.0f, 0.0f, 0.0f, 1.0f,
+ 0.5f, 0.5f, 0.5f, 0.3f,
+ 0.2126f, 0.2126f, 0.2126f, 1.0f,
+ 0.7152f, 0.7152f, 0.7152f, 0.7f,
+ 0.0722f, 0.0722f, 0.0722f, 1.0f,
+ };
+
+ float out_data[5 * 4];
+ EffectChainTester tester(data, 5, 1, FORMAT_RGBA, COLORSPACE_sRGB, GAMMA_LINEAR);
+ Effect *saturation_effect = tester.get_chain()->add_effect(new SaturationEffect());
+ ASSERT_TRUE(saturation_effect->set_float("saturation", 0.0f));
+ tester.run(out_data, GL_RGBA, COLORSPACE_sRGB, GAMMA_LINEAR);
+
+ expect_equal(expected_data, out_data, 4, 5);
+}
+
+TEST(SaturationEffectTest, DoubleSaturation) {
+ float data[] = {
+ 0.0f, 0.0f, 0.0f, 1.0f,
+ 0.5f, 0.5f, 0.5f, 0.3f,
+ 0.3f, 0.1f, 0.1f, 1.0f,
+ };
+ float expected_data[] = {
+ 0.0f, 0.0f, 0.0f, 1.0f,
+ 0.5f, 0.5f, 0.5f, 0.3f,
+ 0.4570f, 0.0575f, 0.0575f, 1.0f,
+ };
+
+ float out_data[3 * 4];
+ EffectChainTester tester(data, 5, 1, FORMAT_RGBA, COLORSPACE_sRGB, GAMMA_LINEAR);
+ Effect *saturation_effect = tester.get_chain()->add_effect(new SaturationEffect());
+ ASSERT_TRUE(saturation_effect->set_float("saturation", 2.0f));
+ tester.run(out_data, GL_RGBA, COLORSPACE_sRGB, GAMMA_LINEAR);
+
+ expect_equal(expected_data, out_data, 4, 3);
+}