--- /dev/null
+uniform float PREFIX(output_coord_to_slice_num);
+uniform float PREFIX(slice_num_to_input_coord);
+uniform float PREFIX(slice_offset_to_input_coord);
+
+vec4 FUNCNAME(vec2 tc) {
+ // DIRECTION_VERTICAL will be #defined to 1 if we are expanding vertically,
+ // and 0 otherwise.
+#if DIRECTION_VERTICAL
+ float sliced_coord = tc.y;
+#else
+ float sliced_coord = tc.x;
+#endif
+
+ // Find out which slice we are in, and a 0..1 coordinate for the offset within that slice.
+ float slice_num = floor(sliced_coord * PREFIX(output_coord_to_slice_num));
+ float slice_offset = fract(sliced_coord * PREFIX(output_coord_to_slice_num));
+
+ // Find out where this slice begins in the input data, and then offset from that.
+ float input_coord = slice_num * PREFIX(slice_num_to_input_coord) + slice_offset * PREFIX(slice_offset_to_input_coord);
+
+#if DIRECTION_VERTICAL
+ return INPUT(vec2(tc.x, input_coord));
+#else
+ return INPUT(vec2(input_coord, tc.y));
+#endif
+}