]> git.sesse.net Git - movit/blobdiff - vignette_effect.cpp
Rename set_uniforms() to set_gl_state(), and make a corresponding clear_gl_state().
[movit] / vignette_effect.cpp
index e6e7e7b380e138f221a2defc948f43e20664d3d0..b3a6c04ed6678b2e167c39aeaacd6319143256ba 100644 (file)
@@ -22,9 +22,9 @@ std::string VignetteEffect::output_fragment_shader()
        return read_file("vignette_effect.frag");
 }
 
-void VignetteEffect::set_uniforms(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num)
+void VignetteEffect::set_gl_state(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num)
 {
-       Effect::set_uniforms(glsl_program_num, prefix, sampler_num);
+       Effect::set_gl_state(glsl_program_num, prefix, sampler_num);
 
        set_uniform_float(glsl_program_num, prefix, "inv_radius", 1.0f / radius);