// Bind samplers.
uniform_tex_y = *sampler_num + 0;
- uniform_tex_cb = *sampler_num + 1;
+ if (ycbcr_input_splitting != YCBCR_INPUT_INTERLEAVED) {
+ uniform_tex_cb = *sampler_num + 1;
+ }
if (ycbcr_input_splitting == YCBCR_INPUT_PLANAR) {
uniform_tex_cr = *sampler_num + 2;
}