#ifndef _MOVIT_YCBCR_INPUT_H
#define _MOVIT_YCBCR_INPUT_H 1
-// YCbCrInput is for handling planar 8-bit Y'CbCr (also sometimes, usually rather
-// imprecisely, called “YUV”), which is typically what you get from a video decoder.
-// It upsamples planes as needed, using the default linear upsampling OpenGL gives you.
+// YCbCrInput is for handling planar or 4:4:4 interleaved 8-bit Y'CbCr
+// (also sometimes, usually rather imprecisely, called “YUV”), which is typically
+// what you get from a video decoder. It upsamples planes as needed, using the
+// default linear upsampling OpenGL gives you.
#include <epoxy/gl.h>
#include <assert.h>
class ResourcePool;
-// Whether the data is fully planar (Y', Cb and Cr in one texture each)
-// or not. Note that this input does currently not support fully interleaved
-// data (Y', Cb and Cr next to each other), as 4:4:4 interleaved Y'CbCr seems
-// to be rare; however, YCbCr422InterleavedInput supports the important special
+// Whether the data is planar (Y', Cb and Cr in one texture each)
+// or not. Note that YCbCr422InterleavedInput supports the important special
// case of 4:2:2 interleaved.
enum YCbCrInputSplitting {
// The standard, default case; Y', Cb and Cr in one texture each.
// If you specify this mode, the “Cr” pointer texture will be unused
// (the ”Cb” texture contains both).
YCBCR_INPUT_SPLIT_Y_AND_CBCR,
+
+ // Y', Cb and Cr interleaved in the same texture (the “Y” texture;
+ // “Cb” and “Cr” are unused). This means you cannot have any subsampling;
+ // 4:4:4 only.
+ YCBCR_INPUT_INTERLEAVED,
};
class YCbCrInput : public Input {