]> git.sesse.net Git - movit/blobdiff - ycbcr_input_test.cpp
Use C++11 override everywhere it is appropriate.
[movit] / ycbcr_input_test.cpp
index adfdeb95ca46c898d8bd0b75c1c1cf87d7675415..f90ffb7b642de294d778744a42b5df622cd788ae 100644 (file)
@@ -1004,16 +1004,16 @@ TEST(YCbCrInputTest, TenBitPlanar) {
 class MipmapNeedingEffect : public Effect {
 public:
        MipmapNeedingEffect() {}
-       virtual bool needs_mipmaps() const { return true; }
+       bool needs_mipmaps() const override { return true; }
 
        // To be allowed to mess with the sampler state.
-       virtual bool needs_texture_bounce() const { return true; }
+       bool needs_texture_bounce() const override { return true; }
 
-       virtual string effect_type_id() const { return "MipmapNeedingEffect"; }
-       string output_fragment_shader() { return read_file("mipmap_needing_effect.frag"); }
-       virtual void inform_added(EffectChain *chain) { this->chain = chain; }
+       string effect_type_id() const override { return "MipmapNeedingEffect"; }
+       string output_fragment_shader() override { return read_file("mipmap_needing_effect.frag"); }
+       void inform_added(EffectChain *chain) override { this->chain = chain; }
 
-       void set_gl_state(GLuint glsl_program_num, const string& prefix, unsigned *sampler_num)
+       void set_gl_state(GLuint glsl_program_num, const string& prefix, unsigned *sampler_num) override
        {
                Node *self = chain->find_node_for_effect(this);
                glActiveTexture(chain->get_input_sampler(self, 0));